Just making me look @ the brdige... - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Just making me look @ the brdige... (
/showthread.php?tid=174374)
Just making me look @ the brdige... -
LifeStyle - 05.09.2010
//OnPlayerDeath:
pawn Код:
TogglePlayerSpectating(playerid, true);
SetTimerEx("Speccing",2000,false,"d",playerid);
pawn Код:
Speccing(playerid)
{
new Float:Health;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i)) continue;
GetPlayerHealth(i, Health);
if(Health < 1) continue;
if(mTeam[playerid] == mTeam[i])
{
PlayerSpectatePlayer(playerid, i);
break;
}
if(TeamCounting[mTeam[playerid]-1] == 0)
{
PlayerSpectatePlayer(playerid, i);
break;
}
}
}
Re: Just making me look @ the brdige... -
iggy1 - 05.09.2010
So what is it that you want? lol no text just code
Re: Just making me look @ the brdige... -
WillyP - 05.09.2010
he tells you the problem in the title..
Re: Just making me look @ the brdige... -
iggy1 - 05.09.2010
Yes but thats not enough info is it?
Try this,
pawn Код:
Speccing(playerid)
{
new Float:Health;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i)) continue;
GetPlayerHealth(i, Health);
if(Health < 1) continue;
if(mTeam[playerid] == mTeam[i])
{
TogglePlayerSpectating(playerid, 1);
PlayerSpectatePlayer(playerid, i);
break;
}
if(TeamCounting[mTeam[playerid]-1] == 0)
{
TogglePlayerSpectating(playerid, 1);
PlayerSpectatePlayer(playerid, i);
break;
}
}
}
Check this page,
https://sampwiki.blast.hk/wiki/PlayerSpectatePlayer
Re: Just making me look @ the brdige... -
LifeStyle - 05.09.2010
When i die, or someone else. It won't make us spec a player. Just keep making us look @ the river / bridge
Re: Just making me look @ the brdige... -
iggy1 - 05.09.2010
Edited my last post maybe thats the prob.