tipo eu tenho o /go pra abrir portao ai eu quero pra usar o "espaзo" pra abrir
Код:
if(!strcmp(cmdtext, "/go", true)) // By CuervO_NegrO
{
if(IsAPDMember(playerid) || IsAFreecop(playerid))
{
if (IsPlayerInRangeOfPoint(playerid, 15,1589.053344,-1638.123168,14.122960))
{
if(lspdg == 1) { SendClientMessage(playerid, COLOR_GREY, "** Gate is Already Opened"); return 1; }
MoveDynamicObject(pdgate1,1599.053344,-1638.123168,14.122960, 0.8);
SetTimer("GateClose", 12000, 0);
SendClientMessage(playerid, COLOR_BLUE,"A garage is opened and will close in 7 seconds.");
format(string, sizeof(string), "* %s takes his/her remote and opens a garage.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
PlayerPlaySound(playerid, 1153, 1589.053344,-1638.123168,14.122960);
lspdg = 1;
}
else if (IsPlayerInRangeOfPoint(playerid, 15,1544.700317,-1630.735717,13.096980))
{
if(lspdg2 == 1) { SendClientMessage(playerid, COLOR_GREY, "** Barrier is Already Opened"); return 1; }
DestroyDynamicObject( pdgate2 );
pdgate3 = CreateDynamicObject(968,1544.700317,-1630.735717,12.924660,0.000000,0.000000,270.972869);
SetTimer("GateClose5", 6000, 0);
SendClientMessage(playerid, COLOR_BLUE,"The gate is opened and will close in 6 seconds.");
format(string, sizeof(string), "* %s takes his/her remote and opens the gate.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
lspdg2 = 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY,"* Not near a Gate that you can use.");
return 1;
}
}
else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
if (IsPlayerInRangeOfPoint(playerid, 15,2720.3772,-2409.7523,12.6))
{
if(armyg == 1) { SendClientMessage(playerid, COLOR_GREY, "** Gate is Already Opened"); return 1; }
MoveDynamicObject(armygate1,2720.3772, -2401.2523, 12.6, 3.5);
SetTimer("GateClose2", 7000, 0);
SendClientMessage(playerid, COLOR_BLUE,"The Army gate Nr. 1 is opened and will close in 7 seconds.");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s takes his/her remote and opens the army gate #1.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
armyg = 1;
}
else if (IsPlayerInRangeOfPoint(playerid, 15,2720.3772,-2508.3069,12.6))
{
if(armyg2 == 1) { SendClientMessage(playerid, COLOR_GREY, "** Gate is Already Opened"); return 1; }
MoveDynamicObject(armygate2,2720.3772, -2499.8069, 12.6, 3.5);
SetTimer("GateClose2", 7000, 0);
SendClientMessage(playerid, COLOR_BLUE,"The Army gate Nr. 2 is opened and will close in 7 seconds.");
format(string, sizeof(string), "* %s takes his/her remote and opens the army gate #2.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
armyg2 = 1;
}
else if(IsPlayerInRangeOfPoint(playerid, 10, 2773.2056,-2494.8267,13.6681))
{
if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
if(PlayerInfo[playerid][pRank] >= 5)
{
MoveDynamicObject(armygate3, 2774.4670,-2494.5842,8.2665, 2.5);
SetTimer("GateClose2", 7000, 0);
SendClientMessage(playerid, COLOR_BLUE,"The gate is opened and will close in 7 seconds.");
format(string, sizeof(string), "* %s takes his/her remote and opens Rhino Gate.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
}
}
vc temabem precisa postar as variaveis dos objetos, deve ser pdgate, vou ver aqui no larp, seu gm eh o larp neh, ele eh muito bom
Mano sу uma dica.
Joga samp primeiro, ou se nгo pega um GM feito do 0 e olha ele todo, copia algumas funзхes e cria outras, para depois tu editar um godfather lixo, da vida.