if(!strcmp(cmdtext, "/pdtest", true)) { if(IsPlayerConnected(playerid)) { if(GetPlayerState(playerid) == 1) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if(PlayerToPoint(1.0,playerid,246.5236,88.0076,1003.6406)) { SetPlayerPos(playerid, 1772.2122,-1547.8116,9.9074); GameTextForPlayer(playerid, "~w~PDTest",5000,1); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; } } } } return 1; }
1.For this you dont need classes
2. if(!strcmp(cmdtext, "/pdtest", true)) what for ! 3. we need more info |
if(!strcmp(cmdtext, "/pdenter", true))
{
if(IsPlayerConnected(playerid))
{
if(GetPlayerState(playerid) == 1)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
if(PlayerToPoint(1.0,playerid,1772.5833,-1548.5011,9.9133))
{
GameTextForPlayer(playerid, "~w~Police Department",5000,1);
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,246.7079,66.2239,1003.6406);
PlayerInfo[playerid][pInt] = 6;
}
}
}
}
return 1;
}