Soundbug at SetPlayerSpecialAction() - Printable Version
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+--- Thread: Soundbug at SetPlayerSpecialAction() (
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Soundbug at SetPlayerSpecialAction() -
privatecitypage - 25.08.2010
Hi,
If a player a JetPack Uses, and then presses a button so that it goes away. Next he hears the jetpack without which he has one.
Hope you understand me ^ ^
Code:
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK)
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
return 1;
} else {
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USEJETPACK);
return 1;
}
Re: Soundbug at SetPlayerSpecialAction() -
Rac3r - 10.04.2012
Confirmed (Yesterday actually, before seeing this post today).
My anticheat removed a Jetpack, the sound remained. After being killed the sound had gone.
You could try playing a sound after resetting their special action from jetpack. A good sound id would be 1186.
Untested.
Re: Soundbug at SetPlayerSpecialAction() -
SuperViper - 15.04.2012
pawn Code:
ClearAnimations(playerid);
Re: Soundbug at SetPlayerSpecialAction() -
MP2 - 15.04.2012
I added a fix to Y_Less' fixes.inc for this:
https://sampforum.blast.hk/showthread.php?tid=292813