[Function]GetVehicleTrailerPos -
CoaPsyFactor - 24.08.2010
pawn Код:
stock GetVehicleTrailerPos(vehicleid, trailerid, &Float:x, &Float:y, &Float:z){
if(IsTrailerAttachedToVehicle(vehicleid)){
if(GetVehicleTrailer(vehicleid) == trailerid){
GetVehiclePos(trailerid, x, y, z);
return 1;
}else{
return 0;
}
}else{
return 0;
}
}
so this is function that can return position of trailer that is attached to some vehicle.
Usage:
pawn Код:
GetVehicleTrailerPos(vehicleid,GetVehicleTrailer(vehicleid), mx, my, mz);
new mstring[128];
format(mstring, sizeof(mstring), "%f | %f | %f |", mx, my, mz);
SendClientMessage(playerid, COLOR_SYSTEM, mstring);
i want to thanks to
Donny_K for little help.
Re: [Function]GetVehicleTrailerPos -
DiddyBop - 24.08.2010
Cool, Good for trucking servers for when you park your trailer :P
Re: [Function]GetVehicleTrailerPos -
nuriel8833 - 26.08.2010
Its not working for me /=
Re: [Function]GetVehicleTrailerPos -
ScottCFR - 26.08.2010
Are you using it correctly?
Re: [Function]GetVehicleTrailerPos -
XXJacksug8X - 16.07.2014
what a rubbish
anyone would use this
Код:
GetVehiclePos(GetVehicleTrailer(vehicleid), mx, my, mz);
rather than this
Код:
#include <blabla>
GetVehicleTrailerPos(vehicleid, GetVehicleTrailer(vehicleid), mx, my, mz);
if you wanna make something useful you would make
Код:
stock GetVehicleTrailerPos(vehicleid, &Float:x, &Float:y, &Float:z)
return GetVehiclePos(GetVehicleTrailer(vehicleid), x, y, z);
}
if no trailer is attached, GetVehicleTrailer returns 0 then GetVehiclePos returns 0 too, otherwise GetVehiclePos returns 1 cuz the trailer exists.
but seriously, why getting the position of a vehicle trailer?
Re: [Function]GetVehicleTrailerPos -
CoaPsyFactor - 18.07.2014
lol, I found that useful in my trucking mode, if player is on a mission he could have only one trailer, only one id. Or in roleplay mode with mechanic job, for towing broke cars.