 
/*OnPlayerCommandText*/
if(strcmp(cmdtext, "/flipear", true) == 0)
{
FlipearAuto()
return 1;
}
/*Abajo de todo*/
stock FlipearAuto()
{
for(new playerid=0; playerid<MAX_PLAYERS; playerid++)
{
new State = GetPlayerState(playerid);
if (IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
{
new VehicleID, Float:Angle, Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
VehicleID = GetPlayerVehicleID(playerid);
GetVehicleZAngle(VehicleID, Angle);
SetVehiclePos(VehicleID, X, Y, Z);
SetVehicleZAngle(VehicleID, Angle);
}
}
return 1;
}

if(strcmp("/ejemplo", cmdtext, true, 10) == 0)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "~g~debes estar en un
~y~vehiculo",3000,3);
SetVehicleZAngle(GetPlayerVehicleID(playerid),0);
PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~w~volteaste tu vehiculo!",2000,4);
return 1;
}
| Con la funciуn de MrDeath. pawn Код: 
 | 
 
// DCMD
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
dcmd_flip(playerid,params[]) {
if(IsPlayerAdmin(playerid)) {
if(!strlen(params)) {
if(IsPlayerInAnyVehicle(playerid)) {
new VehicleID, Float:X, Float:Y, Float:Z, Float:Angle; GetPlayerPos(playerid, X, Y, Z); VehicleID = GetPlayerVehicleID(playerid);
GetVehicleZAngle(VehicleID, Angle); SetVehiclePos(VehicleID, X, Y, Z); SetVehicleZAngle(VehicleID, Angle); SetVehicleHealth(VehicleID,1000.0);
return SendClientMessage(playerid, blue,"Vehiculo Flipeado, tambien puedes usar /flip ID");
} else return SendClientMessage(playerid,red,"Error: No estas en un vehiculo");
}
new player1, playername[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], string[128];
player1 = strval(params);
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID && player1 != playerid) {
if (IsPlayerInAnyVehicle(player1)) {
new VehicleID, Float:X, Float:Y, Float:Z, Float:Angle; GetPlayerPos(player1, X, Y, Z); VehicleID = GetPlayerVehicleID(player1);
GetVehicleZAngle(VehicleID, Angle); SetVehiclePos(VehicleID, X, Y, Z); SetVehicleZAngle(VehicleID, Angle); SetVehicleHealth(VehicleID,1000.0);
GetPlayerName(player1, playername, sizeof(playername)); GetPlayerName(playerid, adminname, sizeof(adminname));
format(string,sizeof(string),"Administrator %s dio la vuelta a tu vehiculo",adminname); SendClientMessage(player1,blue,string);
format(string,sizeof(string),"Flipeaste a %s", playername);
return SendClientMessage(playerid, blue,string);
} else return SendClientMessage(playerid,red,"Jugador no esta en vehiculo");
} else return SendClientMessage(playerid, red, "Jugador no conectado, o eres tu, en cuyo caso usa /flip");
} else return SendClientMessage(playerid,red,"ERROR: No eres administrador");
}
dcmd(flip,4,cmdtext);
if(!strcmp(cmd, "/flip", true)){
if(!IsPlayerInAnyVehicle(playerid))return SendClientMessage(playerid, 0xFF0000FF, "Server: Debes estar en un vehiculo para usar este comando");
new Float:A;
GetVehicleZAngle(GetPlayerVehicleID(playerid),A);
SetVehicleZAngle(GetPlayerVehicleID(playerid),A);
return SendClientMessage(playerid, 0xE8E6FFFF, "Server: Vehiculo flipeado");
}