automatic gate help - Printable Version
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automatic gate help -
Stryke - 21.08.2010
The other problem was fixed now i got another
pawn Code:
public GateCheck()
{
new admingate1Open;
for(new playerid; playerid<MAX_PLAYERS; playerid++)
{
if(IsPlayerInRangeOfPoint(playerid,10.0,2220.3957,-1139.3205,25.6949))admingate1Open=1;
}
//MyGate1
//this line is giving the error if(admingate1Open)MoveObject(admingate1,2227.585693, -1146.666138, 26.401253); //These are the coordinates of the gate if it were in it's opened state.
// so is this one else MoveObject(admingate1,2220.193115, -1144.315796, 26.401253);//These are the coordinates of the gate if it were in it's closed state.
}
The lines i have marked above are giving the warning i pasted below
warning 202: number of arguments does not match definition
another question i got is, why is my gate tilted sideways when i approach it instead of moving to the open coord that i have saved ?
Thanks for your help guys much appreciated
Re: automatic gate help -
Mikkel_Pedersen - 21.08.2010
Quote:
Originally Posted by Stryke
hey guys, i get this problem and dont know how to fix it, can you guys help me?
error 001: expected token: ")", but found "-identifier-"
pawn Code:
public GateCheck() { new admingate1Open; for(new playerid; playerid<MAX_PLAYERS; playerid++) { if(IsPlayerInRangeOfPoint(playerid,10.0,2220.3957,-1139.3205,25.6949)admingate1Open=1; // this is the line giving the error
} //MyGate1 if(admingate1Open)MoveObject(admingate1,2227.585693, -1146.666138, 26.401253); //These are the coordinates of the gate if it were in it's opened state. else MoveObject(admingate1,2220.164795, -1144.388916, 26.401253);//These are the coordinates of the gate if it were in it's closed state. }
Thanks 
|
Simply add a ) more, so it will be like this:
pawn Code:
public GateCheck()
{
new admingate1Open;
for(new playerid; playerid<MAX_PLAYERS; playerid++)
{
if(IsPlayerInRangeOfPoint(playerid,10.0,2220.3957,-1139.3205,25.6949))admingate1Open=1; // this is the line giving the error
//Added A ) Sign ^
}
//MyGate1
if(admingate1Open)MoveObject(admingate1,2227.585693, -1146.666138, 26.401253); //These are the coordinates of the gate if it were in it's opened state.
else MoveObject(admingate1,2220.164795, -1144.388916, 26.401253);//These are the coordinates of the gate if it were in it's closed state.
}
Re: automatic gate help -
Stryke - 21.08.2010
ahhh thanks for that

I didnt notice that lol, ill look a bit more carefully next time, but could you help me with one more thing?
I get this error twice for the two lines below
warning 202: number of arguments does not match definition
pawn Code:
//MyGate1
if(admingate1Open)MoveObject(admingate1,2227.585693, -1146.666138, 26.401253); //These are the coordinates of the gate if it were in it's opened state.
else MoveObject(admingate1,2220.164795, -1144.388916, 26.401253);//These are the coordinates of the gate if it were in it's closed state.
Re: automatic gate help -
Mikkel_Pedersen - 22.08.2010
Quote:
Originally Posted by Stryke
ahhh thanks for that  I didnt notice that lol, ill look a bit more carefully next time, but could you help me with one more thing?
I get this error twice for the two lines below
warning 202: number of arguments does not match definition
pawn Code:
//MyGate1 if(admingate1Open)MoveObject(admingate1,2227.585693, -1146.666138, 26.401253); //These are the coordinates of the gate if it were in it's opened state. else MoveObject(admingate1,2220.164795, -1144.388916, 26.401253);//These are the coordinates of the gate if it were in it's closed state.
|
Well In Your MoveObject you wrote 4 parametres (objectid, x, y z) but MoveObject requires 5 paremetres (objectid, x, y, z, speed)
Example:
pawn Code:
MoveObject(admingate1,2220.164795, -1144.388916, 26.401253); //<<< From This
MoveObject(admingate1,2220.164795, -1144.388916, 26.401253, 2.00); //<<< To This (2.00 is the speed, it's just an example, change the speed to whatever u want it to be)