public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new string[256];
if(dialogid == 123) // Menu
{
if(response)
{
if(listitem == 0) // TPD 1
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "O Player %s Foi Para TPD 1( /tpd )", pname);
SendClientMessageToAll(0xAFAFAFAA, string);
PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2423.2783,-609.5183,132.5589);
SetPlayerFacingAngle(playerid,182.2285);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
SetPlayerDrunkLevel (playerid, 0);
GameTextForPlayer(playerid,"~W~Bem Vindo A ~R~TPD 1",3000,5);
ClearAnimations(playerid);
new VehicleID;
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID,-2423.2783,-609.5183,132.5589);
}
if(listitem == 1) // TPD 2
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "O Player %s Foi Para TPD 2( /tpd )", pname);
SendClientMessageToAll(0xAFAFAFAA, string);
PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-312.2921,1540.4182,75.2216);
SetPlayerFacingAngle(playerid,182.2285);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
SetPlayerDrunkLevel (playerid, 0);
GameTextForPlayer(playerid,"~W~Bem Vindo A ~R~TPD 2",3000,5);
ClearAnimations(playerid);
new VehicleID;
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID,-312.2921,1540.4182,75.2216);
}
if(listitem == 2) // TPD 3
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "O Player %s Foi Para TPD 3( /tpd )", pname);
SendClientMessageToAll(0xAFAFAFAA, string);
PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1257.6019,-2027.8704,59.1490);
SetPlayerFacingAngle(playerid,182.2285);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
SetPlayerDrunkLevel (playerid, 0);
GameTextForPlayer(playerid,"~W~Bem Vindo A ~R~TPD 3",3000,5);
ClearAnimations(playerid);
new VehicleID;
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID,1257.6019,-2027.8704,59.1490);
}
if(listitem == 3) // TPD 4
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "O Player %s Foi Para TPD 4( /tpd )", pname);
SendClientMessageToAll(0xAFAFAFAA, string);
PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2328.7517,1399.8760,42.4814);
SetPlayerFacingAngle(playerid,182.2285);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
SetPlayerDrunkLevel (playerid, 0);
GameTextForPlayer(playerid,"~W~Bem Vindo A ~R~TPD 4",3000,5);
ClearAnimations(playerid);
new VehicleID;
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID,2328.7517,1399.8760,42.4814);
}
if(listitem == 4) // TPD 5
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "O Player %s Foi Para TPD 5( /tpd )", pname);
SendClientMessageToAll(0xAFAFAFAA, string);
PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2259.6487,1963.1309,31.4394);
SetPlayerFacingAngle(playerid,182.2285);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
SetPlayerDrunkLevel (playerid, 0);
GameTextForPlayer(playerid,"~W~Bem Vindo A ~R~TPD 5",3000,5);
ClearAnimations(playerid);
new VehicleID;
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID,2259.6487,1963.1309,31.4394);
}
if(listitem == 5) // TPD 6
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "O Player %s Foi Para TPD 6( /tpd )", pname);
SendClientMessageToAll(0xAFAFAFAA, string);
PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2298.8525,-2361.8760,13.4202);
SetPlayerFacingAngle(playerid,182.2285);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
SetPlayerDrunkLevel (playerid, 0);
GameTextForPlayer(playerid,"~W~Bem Vindo A ~R~TPD 6",3000,5);
ClearAnimations(playerid);
new VehicleID;
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID,2298.8525,-2361.8760,13.4202);
}
if(listitem == 6) // Drift7
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "O Player %s Foi Para TPD 7( /tpd )", pname);
SendClientMessageToAll(0xAFAFAFAA, string);
PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-438.8695,1686.0092,198.2057);
SetPlayerFacingAngle(playerid,182.2285);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
SetPlayerDrunkLevel (playerid, 0);
GameTextForPlayer(playerid,"~W~Bem Vindo A ~R~TPD 7",3000,5);
ClearAnimations(playerid);
}
return 1;
}
D:\Duany\Jogos\Samp R8\gamemodes\TPD.pwn(1156) : error 030: compound statement not closed at the end of file (started at line 1015) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
|
RESOLVIDO ! Mais Tem Mais Um Problema ..
Tipo Quando O Player Teleporta O Carro Nгo Vai Junto ! Por Que ? Como Colocar Pro Carro Ir Junto ? Obrigado ! |
if(IsPlayerInAnyVehicle(playerid)) {
new VehicleID;
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID,1637.9490,-1147.6228,23.5649);