ZCMD Problems - Printable Version
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ZCMD Problems -
KingstoN* - 21.08.2010
I decided to use in my GameMode ZCMD commands, but I can not use the other old commands, only ZCMD other commands generate the message. "Server: Unknow Command"
What's wrong?
Re: ZCMD Problems -
Scenario - 21.08.2010
ZCMD isn't natively compatible with "OnPlayerCommandText". I think there's a way around it, but I'm not sure how to do it myself. Either switch your commands to ZCMD or use "OnPlayerCommandText", sorry bro.
Re: ZCMD Problems -
KingstoN* - 21.08.2010
Okay, i'll change my commands to dcmd cuz it works
Thank you man.
Re: ZCMD Problems -
Calgon - 21.08.2010
There's a special callback written for zcmd (in zcmd), it's called OnPlayerCommandReceived. Try move your commands to that.
Re: ZCMD Problems -
Sergei - 21.08.2010
Solution is simple.
Change OnPlayerCommandText to some random name (I have ProcessOldCommand). then add ZCMD callbacks to your model:
pawn Код:
public OnPlayerCommandReceived(playerid, cmdtext[])
{
return 1;
}
public OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
if(!success) success = ProcessOldCommand(playerid,cmdtext);
return success;
}
Now add your ZCMD commands and don't mind other commands. You don't even need to delete old commands since ZCMD will have priority anyway.
Re: ZCMD Problems -
KingstoN* - 26.08.2010
@Sergei
it works !!
Thank
You
Very
Much !!
Edit:
it's possible with ZCMD?
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if((newkeys == 128 ))
{
OnPlayerCommandText(playerid, "/engine");
}
}
this command is not in OnPlayerCommandText and is in CMD:engine...
is possible make it with ZCMD?