Super Jump - Printable Version
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Super Jump -
ScottCFR - 17.08.2010
I am working on a Super Jump commands. It gives you 10 seconds of jump boost then has to reload. How would I create the jump, I know I can't individually set players gravity, which would be kick ass. But how do I do something like this?
Re: Super Jump -
Toni - 17.08.2010
https://sampwiki.blast.hk/wiki/OnPlayerKeyStateChange
Scroll down, it shows you how to do a super jump.
Re: Super Jump -
Kitten - 17.08.2010
why not just give it to him from there
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PRESSED(KEY_JUMP))
{
new
Float:x,
Float:y,
Float:z;
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x, y, z + 10.0);
}
return 1;
}
Re: Super Jump -
[XST]O_x - 17.08.2010
Yes but that example is old and SetPlayerVelocity wasn't exist back there.
Therefore it uses SetPlayerPos which will just get the player's old positions,and set the Z position(height) to +10 from it's current value,you can use GetPlayerVelocity and SetPlayerVeloity for smoother results :P
Re: Super Jump -
ScottCFR - 17.08.2010
Thanks, O_x
I've never really messed around with OnPlayerKeyStateChange. But it says 'PRESSED' is an unidentified symbol.
Re: Super Jump -
Toni - 17.08.2010
You need this.
pawn Код:
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))