super jump - Printable Version
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super jump -
FireCat - 17.08.2010
how can i make like a command that when they put /jump each time they jump they super jump?
Re: super jump -
Claude - 17.08.2010
pawn Код:
if(newkeys & KEY_JUMP)
{
new Float:SuperJump[3];
GetPlayerVelocity(playerid, SuperJump[0], SuperJump[1], SuperJump[2]);
SetPlayerVelocity(playerid, SuperJump[0], SuperJump[1], SuperJump[2]+5);
return 1;
}
Re: super jump -
Vince - 17.08.2010
Uhm, do any of you actually READ the wiki sometimes? The page about OnPlayerKeyStateChange clearly states that you shouldn't use '==' to check for a key.
Go read it.
Re: super jump -
Claude - 17.08.2010
Quote:
Originally Posted by Vince
Uhm, do any of you actually READ the wiki sometimes? The page about OnPlayerKeyStateChange clearly states that you shouldn't use '==' to check for a key. Go read it.
|
Uhm? Sir.. Mistakes exists on the world..
Re: super jump -
Kevin_Joshen - 17.08.2010
Lets stay on topic.
here you go. This will be the same effect as the previus guy said.. but with /jump.
Код:
if (strcmp("/jump", cmdtext, true, 10) == 0)
{
new Float:SuperJump[3];
GetPlayerVelocity(playerid, SuperJump[0], SuperJump[1], SuperJump[2]);
SetPlayerVelocity(playerid, SuperJump[0], SuperJump[1], SuperJump[2]+5);
return 1;
}
-Kevin
Crazy Awesome, Owner