2 questions -
CT_Ronnie_Deo - 16.08.2010
I am using Raven's RolePlay, and haven't changed anything, but it seems the /tazer command stopped tazing all I get now is no suspect close, and of course there is a suspect that is right near me... here is the code...
Код:
if(strcmp(cmd, "/tazer", true) ==0 || strcmp(cmd, "/ta", true) ==0)
{
if(IsACop(playerid) && PlayerInfo[playerid][pDuty] == 1)
{
if(Tazer[playerid] == 0)
{
if(GetPlayerWeapon(playerid) == 24)
{
new ammo = GetPlayerAmmo(playerid);
PreTazerAmmo[playerid] = ammo;
SafeGivePlayerWeapon(playerid, 23, PlayerInfo[playerid][pTazerBullets]);
Tazer[playerid] = 1;
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 500);
OnePlayAnim(playerid,"SWORD","sword_block",50.0,0,1,1,1,1);
format(string, sizeof(string), "* %s hostlers his Desert Deagle and Unhostlers his Tazer.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SendClientMessage(playerid, COLOR_NICERED,"* CAUTION: Always Keep ONE bullet at the Tazer, Else you wont be able to get your Deagle!!!");
}
else
{
SendClientMessage(playerid, COLOR_GREY,"* You must have your Desert Deagle in your hand");
return 1;
}
}
else
{
if(GetPlayerWeapon(playerid) == 23)
{
new ammo = GetPlayerAmmo(playerid);
PlayerInfo[playerid][pTazerBullets] = ammo;
SafeGivePlayerWeapon(playerid, 24, PreTazerAmmo[playerid]);
Tazer[playerid] = 0;
ClearAnimations(playerid);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, PlayerInfo[playerid][pSilenSkill]);
format(string, sizeof(string), "* %s hostlers his tazer and Unhostlers his Deagle.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else
{
SendClientMessage(playerid, COLOR_GREY,"* You must have your Tazer in your hand");
return 1;
}
}
}
return 1;
}
Код:
else if ((newkeys & KEY_FIRE))
{
if(IsACop(playerid) && GetPlayerWeapon(playerid) == 23 && Tazer[playerid] == 1)
{
new Float:X,Float:Y,Float:Z,Float:pX,Float:pY,Float:pZ;
GetPlayerPos(playerid, pX,pY,pZ);
for(new i=0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(IsPlayerInRangeOfPoint(i,30, pX,pY,pZ) && PlayerInfo[i][pWanted] == 1)
{
if(i != playerid)
{
GetPlayerPos(i, X,Y,Z);
new iname[MAX_PLAYER_NAME];
GetPlayerName(i, iname, sizeof(iname));
if(IsPlayerAimingAt(playerid, X,Y,Z,1))
{
GameTextForPlayer(i,"~r~BEING TAZED",9000,4);
GameTextForPlayer(playerid, "~b~USING THE TAZER",2000,4);
TogglePlayerControllable(i, 0);
TogglePlayerControllable(playerid, 0);
ApplyAnimation(i, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
SetTimerEx("Unfreezeply",9000,0,"i",i);
ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1);
SetTimerEx("Unfreezeply",2000,0,"i",playerid);
format(string, sizeof(string),"* %s Aims his Tazer at %s and Shoots it",sendername,iname);
}
else return GameTextForPlayer(playerid, "~b~Missed the Shoot",3750,4);
}
}
else return GameTextForPlayer(playerid, "~b~No Suspects Near!",3750,4);
}
}
}
off to the nest question, I try to place a infopick upand 3d label text.. in the clothes store in bincos but nothing shows... I place it with the other pickups and do a /upload.... but doesn't work... I use /save...
Код:
new Float:InfoPickups[][] = {
{207.4420,-100.8607,1005.2578},
and I got that from my savedpositions.txt... am I getting the wrong numbers??
AddPlayerClass(288,207.4420,-100.8607,1005.2578,355.9269,0,0,0,0,0,0); // clothestore
thanks alot!!!
Re: 2 questions -
akis_tze - 16.08.2010
all the problem is with IsPlayerAimingAt
IsPlayerAimingAt is not aiming very well
Re: 2 questions -
CT_Ronnie_Deo - 17.08.2010
Well whats the fix.. I mean the other player is standing still and not moving at all within like a couple ft....
Well I fixed the pickup part just had to set the vw.. but still having problems with tazer..