how to make a /giveplayerweapon command using strtok? - Printable Version
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+---- Thread: how to make a /giveplayerweapon command using strtok? (
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how to make a /giveplayerweapon command using strtok? -
CSMajor - 16.08.2010
ok my idea didnt work this is what i tried:
pawn Код:
if(strcmp(cmd,"/setweapon",true)==0)
{
new giveplayerweapon,giveplayerammo;
tmp = strtok(cmdtext,idx);
if(!strlen(tmp))return SendClientMessage(playerid,0xFFF0000FF,"USAGE: /setweapon [PLAYERID] [WEAPONID]");
{
giveplayerid = strval(tmp);
giveplayerweapon = strval(tmp);
giveplayerammo = strval(tmp);
GivePlayerWeapon(giveplayerid,giveplayerweapon,giveplayerammo);
}
return 1;
}
and well it epicly failed, so how might i make a command like that with strtok?
Re: how to make a /giveplayerweapon command using strtok? -
[XST]O_x - 16.08.2010
pawn Код:
if(strcmp(cmd,"/setweapon",true)==0)
{
new tmp[128],tmp2[128],tmp3[128];
tmp = strtok(cmdtext,idx); tmp2 = strtok(cmdtext,idx); tmp3 = strtok(cmdtext,idx);
if(!strlen(tmp) || !strlen(tmp2) || !strlen(tmp3)) return SendClientMessage(playerid,color,"USAGE: /setweapon [playerid] [weaponid] [ammo]");
else
{
new giveplayerid = strval(tmp),giveplayerweapon = strval(tmp2),giveplayerammo = strval(tmp3);
GivePlayerWeapon(giveplayerid,giveplayerweapon,giveplayerammo);
}
return 1;
}
Re: how to make a /giveplayerweapon command using strtok? -
Injection - 16.08.2010
You created here one only 'tmp', so 'giveplayerid', 'giveplayerweapon' and 'giveplayerammo' will return the '[PLAYERID]' parameter.
You should create two more 'tmp's, try this one:
pawn Код:
if(strcmp(cmd,"/setweapon",true)==0)
{
new giveplayerweapon,giveplayerammo;
tmp = strtok(cmdtext,idx);
new tmp2[2][64];
tmp2[0] = strtok(cmdtext,idx), tmp2[1] = strtok(cmdtext,idx);
if(!strlen(tmp) || !strlen(tmp2[0]) || !strlen(tmp2[1])) return SendClientMessage(playerid,0xFFF0000FF,"USAGE: /setweapon [PLAYERID] [WEAPONID]");
{
giveplayerid = strval(tmp);
giveplayerweapon = strval(tmp2[0]);
giveplayerammo = strval(tmp2[1]);
GivePlayerWeapon(giveplayerid,giveplayerweapon,giveplayerammo);
}
return 1;
}