H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(716) : error 021: symbol already defined: "VehicleInfo" H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11073) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11074) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11075) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11076) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11076) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11077) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11077) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11078) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11078) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11079) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11079) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11080) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11080) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11081) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11081) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11082) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11082) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11083) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11083) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11084) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11084) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11085) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11085) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11086) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11086) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11087) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11087) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11088) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11088) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11089) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11089) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11090) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11090) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11091) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11091) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11092) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11092) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11093) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11093) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11094) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11094) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11095) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11095) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11096) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11096) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11097) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11097) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11098) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11098) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11099) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11099) : error 032: array index out of bounds (variable "VehicleInfo") H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11100) : warning 213: tag mismatch H:\Program Files\Rockstar Games\GTA San Andreas\gamemodes\(11100) : error 032: array index out of bounds (variable "VehicleInfo")
enum vInfo
{
modding,
model,
Float:x_spawn,
Float:y_spawn,
Float:z_spawn,
Float:za_spawn,
Float:ox_spawn,
Float:oy_spawn,
Float:oz_spawn,
Float:oza_spawn,
color_1,
color_2,
owner[128],
vehiclecost,
bought,
buybar,
name32[128],
mod1,
mod2,
mod3,
mod4,
mod5,
mod6,
mod7,
mod8,
mod9,
mod10,
mod11,
mod12,
mod13,
mod14,
mod15,
mod16,
mod17,
paintjob,
Temp,
};
new VehicleInfo[MAX_VEHICLES][vInfo];
new VehicleName[212][0] = {
"Landstalker",
"Bravura",
"Buffalo",
"Linerunner",
"Pereniel",
"Sentinel",
"Dumper",
"Firetruck",
"Trashmaster",
"Stretch",
"Manana",
"Infernus",
"Voodoo",
"Pony",
"Mule",
"Cheetah",
"Ambulance",
"Leviathan",
"Moonbeam",
"Esperanto",
"Taxi",
"Washington",
"Bobcat",
"Mr Whoopee",
"BF Injection",
"Hunter",
"Premier",
"Enforcer",
"Securicar",
"Banshee",
"Predator",
"Bus",
"Rhino",
"Barracks",
"Hotknife",
"Trailer", //artict1
"Previon",
"Coach",
"Cabbie",
"Stallion",
"Rumpo",
"RC Bandit",
"Romero",
"Packer",
"Monster Truck",
"Admiral",
"Squalo",
"Seasparrow",
"Pizzaboy",
"Tram",
"Trailer", //artict2
"Turismo",
"Speeder",
"Reefer",
"Tropic",
"Flatbed",
"Yankee",
"Caddy",
"Solair",
"Berkley's RC Van",
"Skimmer",
"PCJ-600",
"Faggio",
"Freeway",
"RC Baron",
"RC Raider",
"Glendale",
"Oceanic",
"Sanchez",
"Sparrow",
"Patriot",
"Quad",
"Coastguard",
"Dinghy",
"Hermes",
"Sabre",
"Rustler",
"ZR-350",
"Walton",
"Regina",
"Comet",
"BMX",
"Burrito",
"Camper",
"Marquis",
"Baggage",
"Dozer",
"Maverick",
"News Chopper",
"Rancher",
"FBI Rancher",
"Virgo",
"Greenwood",
"Jetmax",
"Hotring",
"Sandking",
"Blista Compact",
"Police Maverick",
"Boxville",
"Benson",
"Mesa",
"RC Goblin",
"Hotring Racer", //hotrina
"Hotring Racer", //hotrinb
"Bloodring Banger",
"Rancher",
"Super GT",
"Elegant",
"Journey",
"Bike",
"Mountain Bike",
"Beagle",
"Cropdust",
"Stunt",
"Tanker", //petro
"RoadTrain",
"Nebula",
"Majestic",
"Buccaneer",
"Shamal",
"Hydra",
"FCR-900",
"NRG-500",
"HPV1000",
"Cement Truck",
"Tow Truck",
"Fortune",
"Cadrona",
"FBI Truck",
"Willard",
"Forklift",
"Tractor",
"Combine",
"Feltzer",
"Remington",
"Slamvan",
"Blade",
"Freight",
"Streak",
"Vortex",
"Vincent",
"Bullet",
"Clover",
"Sadler",
"Firetruck", //firela
"Hustler",
"Intruder",
"Primo",
"Cargobob",
"Tampa",
"Sunrise",
"Merit",
"Utility",
"Nevada",
"Yosemite",
"Windsor",
"Monster Truck", //monstera
"Monster Truck", //monsterb
"Uranus",
"Jester",
"Sultan",
"Stratum",
"Elegy",
"Raindance",
"RC Tiger",
"Flash",
"Tahoma",
"Savanna",
"Bandito",
"Freight", //freiflat
"Trailer", //streakc
"Kart",
"Mower",
"Duneride",
"Sweeper",
"Broadway",
"Tornado",
"AT-400",
"DFT-30",
"Huntley",
"Stafford",
"BF-400",
"Newsvan",
"Tug",
"Trailer", //petrotr
"Emperor",
"Wayfarer",
"Euros",
"Hotdog",
"Club",
"Trailer", //freibox
"Trailer", //artict3
"Andromada",
"Dodo",
"RC Cam",
"Launch",
"Police Car (LSPD)",
"Police Car (SFPD)",
"Police Car (LVPD)",
"Police Ranger",
"Picador",
"S.W.A.T. Van",
"Alpha",
"Phoenix",
"Glendale",
"Sadler",
"Luggage Trailer", //bagboxa
"Luggage Trailer", //bagboxb
"Stair Trailer", //tugstair
"Boxville",
"Farm Plow", //farmtr1
"Utility Trailer" //utiltr1
};
new heavycar[24][0] = {
{406},
{444},
{556},
{557},
{573},
{601},
{407},
{427},
{433},
{434},
{499},
{498},
{482},
{431},
{524},
{578},
{455},
{403},
{414},
{443},
{515},
{428},
{408},
{456}
};
new boat[11][0] = {
{472},
{473},
{493},
{595},
{484},
{430},
{453},
{452},
{446},
{454},
{539}
};
new mbike[11][0] = {
{581},
{521},
{462},
{463},
{468},
{471},
{586},
{522},
{523},
{461},
{448}
};
new pbike[3][0] = {
{481},
{509},
{510}
};
new splane[6][0] = {
{593},
{512},
{513},
{460},
{464},
{465}
};
new mplane[2][0] = {
{519},
{511}
};
new lplane[2][0] = {
{553},
{592}
};
new milair[4][0] = {
{520},
{476},
{447},
{425}
};
new sheli[4][0] = {
{487},
{488},
{469},
{497}
};
new lheli[3][0] = {
{417},
{548},
{563}
};
new spoiler[20][0] = {
{1000},
{1001},
{1002},
{1003},
{1014},
{1015},
{1016},
{1023},
{1058},
{1060},
{1049},
{1050},
{1138},
{1139},
{1146},
{1147},
{1158},
{1162},
{1163},
{1164}
};
new nitro[3][0] = {
{1008},
{1009},
{1010}
};
new fbumper[23][0] = {
{1117},
{1152},
{1153},
{1155},
{1157},
{1160},
{1165},
{1167},
{1169},
{1170},
{1171},
{1172},
{1173},
{1174},
{1175},
{1179},
{1181},
{1182},
{1185},
{1188},
{1189},
{1192},
{1193}
};
new rbumper[22][0] = {
{1140},
{1141},
{1148},
{1149},
{1150},
{1151},
{1154},
{1156},
{1159},
{1161},
{1166},
{1168},
{1176},
{1177},
{1178},
{1180},
{1183},
{1184},
{1186},
{1187},
{1190},
{1191}
};
new exhaust[28][0] = {
{1018},
{1019},
{1020},
{1021},
{1022},
{1028},
{1029},
{1037},
{1043},
{1044},
{1045},
{1046},
{1059},
{1064},
{1065},
{1066},
{1089},
{1092},
{1104},
{1105},
{1113},
{1114},
{1126},
{1127},
{1129},
{1132},
{1135},
{1136}
};
new bventr[2][0] = {
{1042},
{1044}
};
new bventl[2][0] = {
{1043},
{1045}
};
new bscoop[4][0] = {
{1004},
{1005},
{1011},
{1012}
};
new rscoop[13][0] = {
{1006},
{1032},
{1033},
{1035},
{1038},
{1053},
{1054},
{1055},
{1061},
{1067},
{1068},
{1088},
{1091}
};
new lskirt[21][0] = {
{1007},
{1026},
{1031},
{1036},
{1039},
{1042},
{1047},
{1048},
{1056},
{1057},
{1069},
{1070},
{1090},
{1093},
{1106},
{1108},
{1118},
{1119},
{1133},
{1122},
{1134}
};
new rskirt[21][0] = {
{1017},
{1027},
{1030},
{1040},
{1041},
{1051},
{1052},
{1062},
{1063},
{1071},
{1072},
{1094},
{1095},
{1099},
{1101},
{1102},
{1107},
{1120},
{1121},
{1124},
{1137}
};
new hydraulics[1][0] = {
{1087}
};
new base[1][0] = {
{1086}
};
new rbbars[2][0] = {
{1109},
{1110}
};
new fbbars[2][0] = {
{1115},
{1116}
};
new wheels[17][0] = {
{1025},
{1073},
{1074},
{1075},
{1076},
{1077},
{1078},
{1079},
{1080},
{1081},
{1082},
{1083},
{1084},
{1085},
{1096},
{1097},
{1098}
};
new lights[2][0] = {
{1013},
{1024}
};
// Vehicles loading
LoadVehicles();
foreach (Player, c)
{
ModVehicle(c);
}
//----------------------------------------------------------
stock LoadVehicles()
{
if(fexist("vehicles/setup/vehicles.txt"))
{
new SplitDiv[99][MAX_VEHICLES];
new filestring[256];
new File: file = fopen("vehicles/setup/vehicles.txt", io_read);
if (file)
{
foreach (Player,vehicleid)
{
fread(file, filestring);
split(filestring, SplitDiv, ',');
VehicleInfo[vehicleid][model] = strval(SplitDiv[0]);
VehicleInfo[vehicleid][x_spawn] = floatstr(SplitDiv[1]);
VehicleInfo[vehicleid][y_spawn] = floatstr(SplitDiv[2]);
VehicleInfo[vehicleid][z_spawn] = floatstr(SplitDiv[3]);
VehicleInfo[vehicleid][za_spawn] = floatstr(SplitDiv[4]);
VehicleInfo[vehicleid][ox_spawn] = floatstr(SplitDiv[5]);
VehicleInfo[vehicleid][oy_spawn] = floatstr(SplitDiv[6]);
VehicleInfo[vehicleid][oz_spawn] = floatstr(SplitDiv[7]);
VehicleInfo[vehicleid][oza_spawn] = floatstr(SplitDiv[8]);
VehicleInfo[vehicleid][color_1] = strval(SplitDiv[9]);
VehicleInfo[vehicleid][color_2] = strval(SplitDiv[10]);
VehicleInfo[vehicleid][vehiclecost] = strval(SplitDiv[11]);
VehicleInfo[vehicleid][bought] = strval(SplitDiv[12]);
VehicleInfo[vehicleid][mod1] = strval(SplitDiv[13]);
VehicleInfo[vehicleid][mod2] = strval(SplitDiv[14]);
VehicleInfo[vehicleid][mod3] = strval(SplitDiv[15]);
VehicleInfo[vehicleid][mod4] = strval(SplitDiv[16]);
VehicleInfo[vehicleid][mod5] = strval(SplitDiv[17]);
VehicleInfo[vehicleid][mod6] = strval(SplitDiv[18]);
VehicleInfo[vehicleid][mod7] = strval(SplitDiv[19]);
VehicleInfo[vehicleid][mod8] = strval(SplitDiv[20]);
VehicleInfo[vehicleid][mod9] = strval(SplitDiv[21]);
VehicleInfo[vehicleid][mod10] = strval(SplitDiv[22]);
VehicleInfo[vehicleid][mod11] = strval(SplitDiv[23]);
VehicleInfo[vehicleid][mod12] = strval(SplitDiv[24]);
VehicleInfo[vehicleid][mod13] = strval(SplitDiv[25]);
VehicleInfo[vehicleid][mod14] = strval(SplitDiv[26]);
VehicleInfo[vehicleid][mod15] = strval(SplitDiv[27]);
VehicleInfo[vehicleid][mod16] = strval(SplitDiv[28]);
VehicleInfo[vehicleid][mod17] = strval(SplitDiv[29]);
VehicleInfo[vehicleid][paintjob] = strval(SplitDiv[30]);
strmid(VehicleInfo[vehicleid][owner], SplitDiv[31], 0, strlen(SplitDiv[31]), 255);
strmid(VehicleInfo[vehicleid][name23], SplitDiv[32], 0, strlen(SplitDiv[32]), 255);
CreateVehicle(VehicleInfo[vehicleid][model], VehicleInfo[vehicleid][x_spawn], VehicleInfo[vehicleid][y_spawn], VehicleInfo[vehicleid][z_spawn], VehicleInfo[vehicleid][za_spawn], VehicleInfo[vehicleid][color_1], VehicleInfo[vehicleid][color_2],20000);
}
}
fclose(file);
}
else
{
SetupVehiclesFile();
}
}
//----------------------------------------------------------
stock SetupVehiclesFile()
{
new File: file;
file = fopen("vehicles/setup/vehicles.txt", io_write);
new SplitDiv[99][MAX_VEHICLES];
new filestring[256];
file = fopen("vehicles/vehicles.txt", io_read);
new carcost[MAX_VEHICLES];
foreach (Player,vehicleid)
{
if (file)
{
fread(file, filestring);
split(filestring, SplitDiv, ',');
VehicleInfo[vehicleid][model] = strval(SplitDiv[0]);
VehicleInfo[vehicleid][x_spawn] = floatstr(SplitDiv[1]);
VehicleInfo[vehicleid][y_spawn] = floatstr(SplitDiv[2]);
VehicleInfo[vehicleid][z_spawn] = floatstr(SplitDiv[3]);
VehicleInfo[vehicleid][za_spawn] = floatstr(SplitDiv[4]);
VehicleInfo[vehicleid][ox_spawn] = floatstr(SplitDiv[1]);
VehicleInfo[vehicleid][oy_spawn] = floatstr(SplitDiv[2]);
VehicleInfo[vehicleid][oz_spawn] = floatstr(SplitDiv[3]);
VehicleInfo[vehicleid][oza_spawn] = floatstr(SplitDiv[4]);
VehicleInfo[vehicleid][color_1] = strval(SplitDiv[5]);
VehicleInfo[vehicleid][color_2] = strval(SplitDiv[6]);
CreateVehicle(VehicleInfo[vehicleid][model], VehicleInfo[vehicleid][x_spawn], VehicleInfo[vehicleid][y_spawn], VehicleInfo[vehicleid][z_spawn], VehicleInfo[vehicleid][za_spawn], VehicleInfo[vehicleid][color_1], VehicleInfo[vehicleid][color_2],20000);
carcost[vehicleid] = 50000;
for(new s=0; s<24; s++) {
if(VehicleInfo[vehicleid][model] == heavycar[s][0]) {
carcost[vehicleid] = 100000;
}
}
for(new a=0; a<11; a++) {
if(VehicleInfo[vehicleid][model] == boat[a][0]) {
carcost[vehicleid] = 50000;
}
}
for(new mb=0; mb<11; mb++) {
if(VehicleInfo[vehicleid][model] == mbike[mb][0]) {
carcost[vehicleid] = 40000;
}
}
for(new d=0; d<3; d++) {
if(VehicleInfo[vehicleid][model] == pbike[d][0]) {
carcost[vehicleid] = 3000;
}
}
for(new e=0; e<6; e++) {
if(VehicleInfo[vehicleid][model] == splane[e][0]) {
carcost[vehicleid] = 500000;
}
}
for(new f=0; f<2; f++) {
if(VehicleInfo[vehicleid][model] == mplane[f][0]) {
carcost[vehicleid] = 1500000;
}
}
for(new v=0; v<2; v++) {
if(VehicleInfo[vehicleid][model] == lplane[v][0]) {
carcost[vehicleid] = 2000000;
}
}
for(new n=0; n<4; n++) {
if(VehicleInfo[vehicleid][model] == milair[n][0]) {
carcost[vehicleid] = 4000000;
}
}
for(new j=0; j<4; j++) {
if(VehicleInfo[vehicleid][model] == sheli[j][0]) {
carcost[vehicleid] = 750000;
}
}
for(new k=0; k<3; k++) {
if(VehicleInfo[vehicleid][model] == lheli[k][0]) {
carcost[vehicleid] = 1250000;
}
}
VehicleInfo[vehicleid][vehiclecost] = carcost[vehicleid];
VehicleInfo[vehicleid][bought] = 0;
VehicleInfo[vehicleid][mod1] = 0;
VehicleInfo[vehicleid][mod2] = 0;
VehicleInfo[vehicleid][mod3] = 0;
VehicleInfo[vehicleid][mod4] = 0;
VehicleInfo[vehicleid][mod5] = 0;
VehicleInfo[vehicleid][mod6] = 0;
VehicleInfo[vehicleid][mod7] = 0;
VehicleInfo[vehicleid][mod8] = 0;
VehicleInfo[vehicleid][mod9] = 0;
VehicleInfo[vehicleid][mod10] = 0;
VehicleInfo[vehicleid][mod11] = 0;
VehicleInfo[vehicleid][mod12] = 0;
VehicleInfo[vehicleid][mod13] = 0;
VehicleInfo[vehicleid][mod14] = 0;
VehicleInfo[vehicleid][mod15] = 0;
VehicleInfo[vehicleid][mod16] = 0;
VehicleInfo[vehicleid][mod17] = 0;
VehicleInfo[vehicleid][paintjob] = -1;
strmid(VehicleInfo[vehicleid][owner], dini_Int("settings/value.ini", "defaultcarown"), 0, strlen(dini_Int("settings/value.ini", "defaultcarown")), 255);
strmid(VehicleInfo[vehicleid][name23], VehicleName[GetVehicleModel(vehicleid)-400][0], 0, strlen(VehicleName[GetVehicleModel(vehicleid)-400][0]), 255);
}
}
fclose(file);
SaveVehicles();
}
//----------------------------------------------------------
stock SaveVehicles()
{
new filestring[512];
new File: vfile = fopen("vehicles/setup/vehicles.txt", io_write);
foreach (Player,vehicleid)
{
format(filestring, sizeof(filestring), "%d,%f,%f,%f,%f,%f,%f,%f,%f,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%s,%s,%d\n",
VehicleInfo[vehicleid][model],
VehicleInfo[vehicleid][x_spawn],
VehicleInfo[vehicleid][y_spawn],
VehicleInfo[vehicleid][z_spawn],
VehicleInfo[vehicleid][za_spawn],
VehicleInfo[vehicleid][ox_spawn],
VehicleInfo[vehicleid][oy_spawn],
VehicleInfo[vehicleid][oz_spawn],
VehicleInfo[vehicleid][oza_spawn],
VehicleInfo[vehicleid][color_1],
VehicleInfo[vehicleid][color_2],
VehicleInfo[vehicleid][vehiclecost],
VehicleInfo[vehicleid][bought],
VehicleInfo[vehicleid][mod1],
VehicleInfo[vehicleid][mod2],
VehicleInfo[vehicleid][mod3],
VehicleInfo[vehicleid][mod4],
VehicleInfo[vehicleid][mod5],
VehicleInfo[vehicleid][mod6],
VehicleInfo[vehicleid][mod7],
VehicleInfo[vehicleid][mod8],
VehicleInfo[vehicleid][mod9],
VehicleInfo[vehicleid][mod10],
VehicleInfo[vehicleid][mod11],
VehicleInfo[vehicleid][mod12],
VehicleInfo[vehicleid][mod13],
VehicleInfo[vehicleid][mod14],
VehicleInfo[vehicleid][mod15],
VehicleInfo[vehicleid][mod16],
VehicleInfo[vehicleid][mod17],
VehicleInfo[vehicleid][owner],
VehicleInfo[vehicleid][name23],
VehicleInfo[vehicleid][paintjob]
);
fwrite(vfile, filestring);
}
fclose(vfile);
}
//----------------------------------------------------------
stock ModVehicle(vehicleid)
{
new tuned2 = 0;
if(VehicleInfo[vehicleid][mod1] != 0) {
AddVehicleComponent(vehicleid,VehicleInfo[vehicleid][mod1]);
tuned2 = 1;
}
if(VehicleInfo[vehicleid][mod2] != 0) {
AddVehicleComponent(vehicleid,VehicleInfo[vehicleid][mod2]);
tuned2 = 1;
}
if(VehicleInfo[vehicleid][mod3] != 0) {
AddVehicleComponent(vehicleid,VehicleInfo[vehicleid][mod3]);
tuned2 = 1;
}
if(VehicleInfo[vehicleid][mod4] != 0) {
AddVehicleComponent(vehicleid,VehicleInfo[vehicleid][mod4]);
tuned2 = 1;
}
if(VehicleInfo[vehicleid][mod5] != 0) {
AddVehicleComponent(vehicleid,VehicleInfo[vehicleid][mod5]);
tuned2 = 1;
}
if(VehicleInfo[vehicleid][mod6] != 0) {
AddVehicleComponent(vehicleid,VehicleInfo[vehicleid][mod6]);
tuned2 = 1;
}
if(VehicleInfo[vehicleid][mod7] != 0) {
AddVehicleComponent(vehicleid,VehicleInfo[vehicleid][mod7]);
tuned2 = 1;
}
if(VehicleInfo[vehicleid][mod8] != 0) {
AddVehicleComponent(vehicleid,VehicleInfo[vehicleid][mod8]);
tuned2 = 1;
}
if(VehicleInfo[vehicleid][mod9] != 0) {
AddVehicleComponent(vehicleid,VehicleInfo[vehicleid][mod9]);
tuned2 = 1;
}
if(VehicleInfo[vehicleid][mod10] != 0) {
AddVehicleComponent(vehicleid,VehicleInfo[vehicleid][mod10]);
tuned2 = 1;
}
if(VehicleInfo[vehicleid][mod11] != 0) {
AddVehicleComponent(vehicleid,VehicleInfo[vehicleid][mod11]);
tuned2 = 1;
}
if(VehicleInfo[vehicleid][mod12] != 0) {
AddVehicleComponent(vehicleid,VehicleInfo[vehicleid][mod12]);
tuned2 = 1;
}
if(VehicleInfo[vehicleid][mod13] != 0) {
AddVehicleComponent(vehicleid,VehicleInfo[vehicleid][mod13]);
tuned2 = 1;
}
if(VehicleInfo[vehicleid][mod14] != 0) {
AddVehicleComponent(vehicleid,VehicleInfo[vehicleid][mod14]);
tuned2 = 1;
}
if(VehicleInfo[vehicleid][mod15] != 0) {
AddVehicleComponent(vehicleid,VehicleInfo[vehicleid][mod15]);
tuned2 = 1;
}
if(VehicleInfo[vehicleid][mod16] != 0) {
AddVehicleComponent(vehicleid,VehicleInfo[vehicleid][mod16]);
tuned2 = 1;
}
if(VehicleInfo[vehicleid][mod17] != 0) {
AddVehicleComponent(vehicleid,VehicleInfo[vehicleid][mod17]);
tuned2 = 1;
}
if(VehicleInfo[vehicleid][color_1] > -1 || VehicleInfo[vehicleid][color_2] > -1) {
ChangeVehicleColor(vehicleid,VehicleInfo[vehicleid][color_1],VehicleInfo[vehicleid][color_2]);
tuned2 = 1;
}
if(VehicleInfo[vehicleid][paintjob] > -1) {
ChangeVehiclePaintjob(vehicleid,VehicleInfo[vehicleid][paintjob]);
tuned2 = 1;
}
if(tuned2 == 1) {
tuned++;
}
}
//----------------------------------------------------------
why you use foreach in this case, anyways, its looks you make something unlogical.
|
Readed pawn tutor ty about that
But I have problem again. http://pawn.pastebin.com/54adsPT9 When I do, /test command it returns this: This belong to though it should be This Landstalker belong to [name] Why? I have looked through code many times, but I just don't see nothing wrong in it. |
Readed pawn tutor ty about that
But I have problem again. http://pawn.pastebin.com/54adsPT9 When I do, /test command it returns this: This belong to though it should be This Landstalker belong to [name] Why? I have looked through code many times, but I just don't see nothing wrong in it. |
new lheli[3] = {
417,
548,
563
};