A command to Give weapons? - Printable Version
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A command to Give weapons? -
M.A - 14.08.2010
I'm trying to figure how I could do a command to give weapons to players ...
I know there is plenty of the Internet but all of them don't work properly :/
Thanks in advance
Re: A command to Give weapons? -
Redgie - 14.08.2010
Step 1. recognise the command being used. /givemeweapons.
Step 2. Give the player weapons using
GivePlayerWeapon (SA:MP Wiki)
Re: A command to Give weapons? -
Anotniomontana - 14.08.2010
Here's an example:
Код:
if (strcmp("/getdeagle", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, 0xAA3333AA, "You have recived a Deagle.");
GivePlayerWeapon (playerid,24,5000);
return 1;
}
Re: A command to Give weapons? -
rbN. - 14.08.2010
pawn Код:
dcmd_giveweapon(playerid,params[])
{
new Index;
new tmp[256]; tmp = strtok(params,Index);
new tmp2[256]; tmp2 = strtok(params,Index);
new tmp3[256]; tmp3 = strtok(params,Index);
if(!strlen(tmp) || !strlen(tmp2)) return
SendClientMessage(playerid, COLOR, "Usage: /giveweapon [PlayerID] [Weapon ID/Name] [Ammo]") &&
SendClientMessage(playerid, COLOR, "Function: Will give a weapon to a specified player");
new player1 = strval(tmp);
new weap, ammo, WeapName[32];
new string[128];
if(!strlen(tmp3) || !IsNumeric(tmp3) || strval(tmp3) <= 0 || strval(tmp3) > 99999) ammo = 500;
else ammo = strval(tmp3);
if(!IsNumeric(tmp2)) weap = GetWeaponIDFromName(tmp2);
else weap = strval(tmp2);
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID)
{
if(!IsValidWeapon(weap))
return SendClientMessage(playerid,red,"ERROR: Invalid Weapon ID");
GetWeaponName(weap,WeapName,32);
format(string, sizeof(string), "== You have given \"%s\" a %s (%d) with %d rounds of Ammo ", PlayerName2(player1), WeapName, weap, ammo);
SendClientMessage(playerid,COLOR,string);
if(player1 != playerid)
{
format(string,sizeof(string),"== \"%s\" has given you a %s (%d) with %d rounds of Ammo ", PlayerName2(playerid), WeapName, weap, ammo);
SendClientMessage(player1,COLOR,string);
}
return GivePlayerWeapon(player1, weap, ammo);
}
return 1;
}
Something like that? (it's from LuxAdmin script)