PlayerToPoint... - Printable Version
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+---- Thread: PlayerToPoint... (
/showthread.php?tid=167791)
PlayerToPoint... -
Luis- - 13.08.2010
Hello, I made this with PlayerToPoint but it is not compiling.
pawn Код:
dcmd_opengate(playerid, params[])
{
{
#pragma unused params
if (PlayerToPoint(5.0, playerid, 1593.70690918, -1638.02673340,12.91628456))
MoveObject(LSPD, 1593.70690918, -1638.02673340,12.91628456, 2.00);
SetTimer("close", 7000, 0);//gate will be closed for 7 seconds
SendClientMessage(playerid, COLOR_WHITE ,"You are opening a Gate it will close in 7 seconds");
return 1;
}
else if(PlayerToPoint(5.0, playerid, 1415.57385254, -1652.72680664, 12.63281250))
{
MoveObject(LF, 1415.57385254, -1652.72680664, 12.63281250, 2.00);
SetTimer("closeLF", 7000, 0);
SendClientMessage(playerid, COLOR_WHITE ,"You are opening a Gate it will close in 7 seconds");
return 1;
}
return 1;
}
Re: PlayerToPoint... -
Claude - 13.08.2010
Use
IsPlayerInRangeOfPoint
Now you ask, Why?
It is faster, and it has the same effect as that
https://sampwiki.blast.hk/wiki/IsPlayerInRangeOfPoint
Re: PlayerToPoint... -
Luis- - 13.08.2010
Alright I still get errors after adding it and replacing it with the PlayerToPoint :/
Re: PlayerToPoint... -
FoxtrotZulu - 13.08.2010
The whole point of a compiler window is to show you any problems that happen when you try to compile. Copy and paste the errors here.
Re: PlayerToPoint... -
Luis- - 13.08.2010
Код:
C:\Users\BooNii3\Geramia RP\LS-RP\gamemodes\LSRP.pwn(820) : error 029: invalid expression, assumed zero
C:\Users\BooNii3\Geramia RP\LS-RP\gamemodes\LSRP.pwn(820) : warning 215: expression has no effect
C:\Users\BooNii3\Geramia RP\LS-RP\gamemodes\LSRP.pwn(820) : error 001: expected token: ";", but found "if"
C:\Users\BooNii3\Geramia RP\LS-RP\gamemodes\LSRP.pwn(820) : warning 225: unreachable code
Re: PlayerToPoint... -
ikey07 - 13.08.2010
pawn Код:
dcmd_opengate(playerid, params[])
{
#pragma unused params
if (IsPlayerInRangeOfPoint(playerid, 5.0,1593.70690918, -1638.02673340,12.91628456))
{
MoveObject(LSPD, 1593.70690918, -1638.02673340,12.91628456, 2.00);
SetTimer("close", 7000, 0);//gate will be closed for 7 seconds
SendClientMessage(playerid, COLOR_WHITE ,"You are opening a Gate it will close in 7 seconds");
return 1;
}
else if(IsPlayerInRangeOfPoint(playerid, 5.0,1415.57385254, -1652.72680664, 12.63281250))
{
MoveObject(LF, 1415.57385254, -1652.72680664, 12.63281250, 2.00);
SetTimer("closeLF", 7000, 0);
SendClientMessage(playerid, COLOR_WHITE ,"You are opening a Gate it will close in 7 seconds");
return 1;
}
return 1;
}
Think logical what you write
Re: PlayerToPoint... -
Luis- - 13.08.2010
Fixed!! thank you!