if(strcmp(cmdtext, "/Colete", true) == 0)
{
GivePlayerMoney(playerid, -2000);
SetPlayerArmour(playerid,100.0);
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "* '%s' comprou um Colete | Comando: '/colete'.", pname);
SendClientMessageToAll(0xd6deacAA, string);
GameTextForPlayer(playerid,"~w~COLETE ~n~ ~y~Comprado", 3000, 5);
return 1;
}
new colete[MAX_PLAYERS]; // topo
public OnPlayerDeath(playerid, killerid, reason) // no onplayerdeath { colete[playerid]=0; return 1; }
if(strcmp(cmdtext, "/Colete", true) == 0) { GivePlayerMoney(playerid, -2000); SetPlayerArmour(playerid,100.0); new pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "* '%s' comprou um Colete | Comando: '/colete'.", pname); SendClientMessageToAll(0xd6deacAA, string); GameTextForPlayer(playerid,"~w~COLETE ~n~ ~y~Comprado", 3000, 5); colete[playerid]=1; return 1; }
new Colete[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
Colete[playerid] += 10;//ele sу pode usar 10 veses
return 1;
}
if(strcmp(cmdtext, "/Colete", true) == 0)
{
if(Colete[playerid] == 5 || 4|| 3 || 2 || 1)
{
GivePlayerMoney(playerid, -2000);
SetPlayerArmour(playerid,100.0);
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "* '%s' comprou um Colete | Comando: '/colete'.", pname);
SendClientMessageToAll(0xd6deacAA, string);
GameTextForPlayer(playerid,"~w~COLETE ~n~ ~y~Comprado", 3000, 5);
Colete[playerid]-=1;
else if(Colete[playerid] == 0)
{
SendClientMessage(playerid,0xd6deacAA,"Vocк nгo tem Vale Colete");
}
return 1;
}
Код:
new colete[MAX_PLAYERS]; // topo Код:
public OnPlayerDeath(playerid, killerid, reason) // no onplayerdeath { colete[playerid]=0; return 1; } Код:
if(strcmp(cmdtext, "/Colete", true) == 0) { GivePlayerMoney(playerid, -2000); SetPlayerArmour(playerid,100.0); new pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "* '%s' comprou um Colete | Comando: '/colete'.", pname); SendClientMessageToAll(0xd6deacAA, string); GameTextForPlayer(playerid,"~w~COLETE ~n~ ~y~Comprado", 3000, 5); colete[playerid]=1; return 1; } |
if(colete[playerid]==1) return SendClientMessage(playerid,0xd6deacAA,"ERRO: Apenas um colete por morte!");
new bool:colete[MAX_PLAYERS]; // topo
public OnPlayerDeath(playerid, killerid, reason) // no onplayerdeath
{
colete[playerid]=false;
return 1;
}
if(strcmp(cmdtext, "/Colete", true) == 0)
{
if(colete[playerid]==true) return SendClientMessage(playerid,0xd6deacAA,"ERRO: Apenas um colete por morte!");//І no SubZero
GivePlayerMoney(playerid, -2000);
SetPlayerArmour(playerid,100.0);
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "* '%s' comprou um Colete | Comando: '/colete'.", pname);
SendClientMessageToAll(0xd6deacAA, string);
GameTextForPlayer(playerid,"~w~COLETE ~n~ ~y~Comprado", 3000, 5);
colete[playerid]=true;
return 1;
}