Multiple angles on onplayerrequestclass? - Printable Version
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Multiple angles on onplayerrequestclass? -
WillyP - 10.08.2010
hey
i was wondering on how you would do something like this:
[ame="http://www.youtube.com/watch?v=hGh26AS9wJ0&feature=player_embedded"]here[/ame]
i stuggled, because idk how to do the different angles for browsing things and i looked at grandlarency and that confused me even more
anyone got a example ?
ty
Re: Multiple angles on onplayerrequestclass? -
Sergei - 10.08.2010
It's called mirror.
Re: Multiple angles on onplayerrequestclass? -
WillyP - 10.08.2010
Quote:
Originally Posted by Sergei
It's called mirror.
|
i fucking know which interior it is im talking about the weapons and the spawn choice :L
Re: Multiple angles on onplayerrequestclass? -
Toni - 10.08.2010
Find the coords. Go in-game. Type /interior
and SetPlayerPos/Interior there.
Re: Multiple angles on onplayerrequestclass? -
Calgon - 10.08.2010
Quote:
Originally Posted by Lolrofl
i fucking know which interior it is im talking about the weapons and the spawn choice :L
|
Calm down. Try CJs house.
Re: Multiple angles on onplayerrequestclass? -
WillyP - 10.08.2010
i dont think im explaining it right, would i need to put weapon pickups in the location so that they are noticable and when you go left and right, the weapons change ?
Re: Multiple angles on onplayerrequestclass? -
WillyP - 10.08.2010
nvm, thought of a way round it
Re: Multiple angles on onplayerrequestclass? -
VictorMartinez - 10.08.2010
how? I want to do this too it looks so 1337
Re: Multiple angles on onplayerrequestclass? -
WillyP - 10.08.2010
lol
.