if(strcmp(cmd, "/c", true) == 0 || strcmp(cmd, "/clanchat", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: (/c)lanchat [testo]");
return 1;
}
format(string, sizeof(string), "*** [CLANCHAT] %s *** %s",sendername, result);
SendClanMessage(playerid, string);
printf("ClanChat %s: %s", sendername, result);
}
return 1;
}
for(new i=0; i<MAX_PLAYERS; i++)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(i, name, sizeof(name));
if(strfind(name,"[DSR]", true) != -1)
{
SendClanMessage(i, "...");
}
}
pawn Код:
Sends clan message to all players with [DSR] tag. |
if (strcmp(cmdtext, "/c", true)==0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: (/c)lanchat [testo]");
return 1;
}
format(string, sizeof(string), "*** [CLANCHAT] %s *** %s",sendername, result);
SendClanMessage(playerid, string);
printf("ClanChat %s: %s", sendername, result);
}
return 1;
}
for(new i=0; i<MAX_PLAYERS; i++)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(i, name, sizeof(name));
if(strfind(name,"[DSR]", true) != -1)
{
SendClanMessage(i, "...");
}
}
SendMessageToClan(const str[])
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(i, playername, sizeof(playername));
if(strfind(playername, "[CLANTAG]", true) == 1){
{
SendClientMessage(i, COLOR_WHITE, str);
}
}
}
}
format(string, sizeof(string), "Message");
SendMessageToClan(string);