ArmedWeapon function appears to be not working - Printable Version
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+---- Thread: ArmedWeapon function appears to be not working (
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ArmedWeapon function appears to be not working -
0ne - 09.08.2010
I got this weird bug with ArmedWeapon func, i tried it on state change/onplayerupdate to set to FISTS but none of them worked, it justs keeps holding tec9, anyone know why?
P.S it works on other mode with the same 2ways.
Re: ArmedWeapon function appears to be not working -
0ne - 10.08.2010
Bumpty bump
Re: ArmedWeapon function appears to be not working -
DiddyBop - 10.08.2010
Post the functions script plx.
Re: ArmedWeapon function appears to be not working -
Mike Garber - 10.08.2010
ArmedWeapon function doesn't seem to be an Official function? Atleas
https://sampwiki.blast.hk/wiki/ArmedWeapon does not exist.
If you're using a third-party include to have this function, post In that release-topic to get support.
Re: ArmedWeapon function appears to be not working -
DiddyBop - 10.08.2010
Is this the function your reffering to?
pawn Код:
GetPlayerArmedWeapon(playerid) == /*Wep id*/)
{
//Do somthing here.. like mstrbte.
}
Re: ArmedWeapon function appears to be not working -
0ne - 10.08.2010
You got to be kidding me right?,
SetPlayerArmedWeapon is the function if you didn't realize it.
pawn Код:
public OnPlayerUpdate(playerid)
{
if(IsPlayerInAnyVehicle(playerid))
{
SetPlayerArmedWeapon(playerid,0);
}
return 1;
}
This doesn't work, tho it works on my other gamemode with the same code
Re: ArmedWeapon function appears to be not working -
DiddyBop - 10.08.2010
i dont think you can set player armed weapon to 0 while they are in car.
Re: ArmedWeapon function appears to be not working -
Hiddos - 10.08.2010
Weapon data, except those of SMG's & other window weapons, isn't updated whilst in a vehicle.
Re: ArmedWeapon function appears to be not working -
0ne - 10.08.2010
O rly? cause it works in my other script perfectly.