C:\Documents and Settings\Owner\Desktop\SA-MP Server\gamemodes\RGv57.pwn(16476) : error 004: function "RemovePlayerWeapon" is not implemented C:\Documents and Settings\Owner\Desktop\SA-MP Server\gamemodes\RGv57.pwn(16490) : error 004: function "RemovePlayerWeapon" is not implemented C:\Documents and Settings\Owner\Desktop\SA-MP Server\gamemodes\RGv57.pwn(16504) : error 004: function "RemovePlayerWeapon" is not implemented C:\Documents and Settings\Owner\Desktop\SA-MP Server\gamemodes\RGv57.pwn(16518) : error 004: function "RemovePlayerWeapon" is not implemented C:\Documents and Settings\Owner\Desktop\SA-MP Server\gamemodes\RGv57.pwn(16532) : error 004: function "RemovePlayerWeapon" is not implemented C:\Documents and Settings\Owner\Desktop\SA-MP Server\gamemodes\RGv57.pwn(16546) : error 004: function "RemovePlayerWeapon" is not implemented Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 6 Errors.
forward RemovePlayerWeapon(playerid, weaponid);
RemovePlayerWeapon(playerid, weaponid)
{
if(!IsPlayerConnected(playerid) || weaponid < 0 || weaponid > 50)
return;
new
saveweapon[13],
saveammo[13];
for(new slot = 0; slot < 13; slot++)
GetPlayerWeaponData(playerid, slot, saveweapon[slot], saveammo[slot]);
ResetPlayerWeapons(playerid);
for(new slot; slot < 13; slot++)
{
if(saveweapon[slot] == weaponid || saveammo[slot] == 0)
continue;
GivePlayerWeapon(playerid, saveweapon[slot], saveammo[slot]);
}
GivePlayerWeapon(playerid, 0, 1);
}
public RemovePlayerWeapon(playerid, weaponid)
{
SetPlayerArmedWeapon(playerid, weaponid);
if (GetPlayerWeapon(playerid) != 0)
GivePlayerWeapon(playerid, -(GetPlayerAmmo(playerid)));
return 1;
}
RemovePlayerWeapon(playerid);
RemovePlayerWeaponn(playerid, weaponid)
{
if(!IsPlayerConnected(playerid) || weaponid < 0 || weaponid > 50)
return;
new
saveweapon[13],
saveammo[13];
for(new slot = 0; slot < 13; slot++)
GetPlayerWeaponData(playerid, slot, saveweapon[slot], saveammo[slot]);
ResetPlayerWeapons(playerid);
for(new slot; slot < 13; slot++)
{
if(saveweapon[slot] == weaponid || saveammo[slot] == 0)
continue;
GivePlayerWeapon(playerid, saveweapon[slot], saveammo[slot]);
}
GivePlayerWeapon(playerid, 0, 1);
}
Original Sa:Mp:
pawn Код:
Use: RemoveplayerWeaponn(playerid, weaponid) |
stock RemoveArma(p,w)
{
SetPlayerArmedWeapon(p, w);
GivePlayerWeapon(p, w,-(GetPlayerAmmo(p)));
SetPlayerArmedWeapon(p, 0);
return true;
}
/* CREATED BY DRAKON */
stock RemovePlayerWeapon(playerid,weaponid)
{
GivePlayerWeapon(playerid, weaponid, 0);//Gives 0 ammo, which leaves us exactly where we were
SetPlayerArmedWeapon(playerid,0); //Changes my current weapon to fists.
return 1;
}
/* CREATED BY DRAKON */