[help] Callbacks not calling - Printable Version
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[help] Callbacks not calling - Huge problem -
jonrb - 05.08.2010
Hello,
There appears to be a huge bug with my compiler/server/client (I am not sure which). After a while, my server stops calling any callbacks. This includes native callbacks (such as OnPlayerCommandText). Has anybody else had this problem?
Thank you all in advance,
JonRB
Re: [help] Callbacks not calling -
Hiddos - 05.08.2010
I had it sometime, I forgot how I did it though.
Re: [help] Callbacks not calling -
jonrb - 05.08.2010
Quote:
Originally Posted by Hiddos
I had it sometime, I forgot how I did it though.
|
Haha well that helps.. Any suggestions?
Re: [help] Callbacks not calling -
Jeffry - 05.08.2010
Try to re-download the latest server version, and compile your code with the new "pawno" again. Maybe that helps.
Re: [help] Callbacks not calling -
jonrb - 05.08.2010
EDIT: It works!
Re: [help] Callbacks not calling -
jonrb - 05.08.2010
Dammit, Still doesn't work. Thank you for trying though!
Re: [help] Callbacks not calling -
Ash. - 05.08.2010
Quote:
Originally Posted by Hiddos
I had it sometime, I forgot how I did it though.
|
Im the same, although i can remember faintly that you can try setting the max players to a slightly lower value*, and then try again, i dont know how that came into my mind but it might be important for something, try it
*If you reach your max players, increase it instead.
Re: [help] Callbacks not calling -
jonrb - 05.08.2010
My maxplayers was 100, and i've even re-defined MAX_PLAYERS to 100 (for efficiency)
This also doesn't seem like a long-term solution...
Re: [help] Callbacks not calling -
Kar - 05.08.2010
do you have zcmd cmds and onplayercommandtext cmds?
Re: [help] Callbacks not calling -
jonrb - 05.08.2010
Quote:
Originally Posted by Kar
do you have zcmd cmds and onplayercommandtext cmds?
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No, just ZCMD, but OnPlayerCommandText failiure was just an example. OnPlayerKeyStateChange, is another example of a command that doesn't work. Players can still see each other and interact, etc. It's as if somebody switched the gamemode to a blank one (Which isn't possible as i run my server on a closed network)