PlayerIsConnected function help - Printable Version
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PlayerIsConnected function help -
BuLLeT[LTU] - 04.08.2010
Hello. How to make this work good? I was trying many things but it don't work
Код:
stock PlayerIsConnected(playerid)
{
if(IsPlayerConnected(playerid) && playerDB[playerid][Authed] == 1 && !IsPlayerNPC(playerid))
return playerid;
}
Re: PlayerIsConnected function help -
ikey07 - 04.08.2010
dont use stock, use forward and public, or there cant be this combination
Re: PlayerIsConnected function help -
BuLLeT[LTU] - 04.08.2010
warning 209: function "PlayerIsConnected" should return a value
Re: PlayerIsConnected function help -
legodude - 04.08.2010
should'nt it return yes or no?(true false)
if so its:
Код:
stock PlayerIsConnected(playerid)
{
if(IsPlayerConnected(playerid) && playerDB[playerid][Authed] == 1 && !IsPlayerNPC(playerid))
{
return 1;
}
return 0;
}
Re: PlayerIsConnected function help - WackoX - 04.08.2010
Quote:
Originally Posted by ikey07
dont use stock, use forward and public, or there cant be this combination
|
Yes there can be, just use nothing and it works fine.
Re: PlayerIsConnected function help -
Vince - 04.08.2010
pawn Код:
#define IsPlayerConnected(%0) \
(IsPlayerConnected(%0) && playerDB[%0][Authed] == 1 && !IsPlayerNPC(%0))
Now use IsPlayerConnected as you normally would, and it should work.
Re: PlayerIsConnected function help -
BuLLeT[LTU] - 04.08.2010
Quote:
Originally Posted by legodude
should'nt it return yes or no?(true false)
if so its:
Код:
stock PlayerIsConnected(playerid)
{
if(IsPlayerConnected(playerid) && playerDB[playerid][Authed] == 1 && !IsPlayerNPC(playerid))
{
return 1;
}
return 0;
}
|
Thank you