dcmd_kill(playerid, params[])
{
#pragma unused params
SetPlayerHealth(playerid, 0);
SendClientMessageToAll(COLOR_RED, "%s Has Died");
return 1;
}
dcmd(kill, 4, cmdtext);
new string[64], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName,MAX_PLAYER_NAME); format(string,sizeof string,"%s Has Died",pName); SendClientMessageToAll(0xFFFFFFAA,string);
try adding
Код:
new string[64], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName,MAX_PLAYER_NAME); format(string,sizeof string,"%s Has Died",pName); SendClientMessageToAll(0xFFFFFFAA,string); |
public OnVehicleDeath(vehicleid, killerid) { new string[64], pName[MAX_PLAYER_NAME]; GetPlayerName(vehicleid,pName,MAX_PLAYER_NAME); format(string,sizeof string,"%s Has Died and got Ran Over",pName); SendClientMessageToAll(0xFFFFFFAA,string); return 1; }
// at top
new aWeaponNames[][32] = {
{"Unarmed (Fist)"}, // 0
{"Brass Knuckles"}, // 1
{"Golf Club"}, // 2
{"Night Stick"}, // 3
{"Knife"}, // 4
{"Baseball Bat"}, // 5
{"Shovel"}, // 6
{"Pool Cue"}, // 7
{"Katana"}, // 8
{"Chainsaw"}, // 9
{"Purple Dildo"}, // 10
{"Big White Vibrator"}, // 11
{"Medium White Vibrator"}, // 12
{"Small White Vibrator"}, // 13
{"Flowers"}, // 14
{"Cane"}, // 15
{"Grenade"}, // 16
{"Teargas"}, // 17
{"Molotov"}, // 18
{" "}, // 19
{" "}, // 20
{" "}, // 21
{"Colt 45"}, // 22
{"Colt 45 (Silenced)"}, // 23
{"Desert Eagle"}, // 24
{"Normal Shotgun"}, // 25
{"Sawnoff Shotgun"}, // 26
{"Combat Shotgun"}, // 27
{"Micro Uzi (Mac 10)"}, // 28
{"MP5"}, // 29
{"AK47"}, // 30
{"M4"}, // 31
{"Tec9"}, // 32
{"Country Rifle"}, // 33
{"Sniper Rifle"}, // 34
{"Rocket Launcher"}, // 35
{"Heat-Seeking Rocket Launcher"}, // 36
{"Flamethrower"}, // 37
{"Minigun"}, // 38
{"Satchel Charge"}, // 39
{"Detonator"}, // 40
{"Spray Can"}, // 41
{"Fire Extinguisher"}, // 42
{"Camera"}, // 43
{"Night Vision Goggles"}, // 44
{"Infrared Vision Goggles"}, // 45
{"Parachute"}, // 46
{"Fake Pistol"} // 47
};
//onplayerdeath
GetPlayerName(playerid, playername, sizeof(playername));
format(string, sizeof(string), "%s has died (%s)", playername, aWeaponNames[reason]);
SendClientMessageToAll(0x00FF32FF, string);
new string[50];
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));