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Proper IsPlayerAmingAtPlayer usage? - Printable Version

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+---- Thread: Proper IsPlayerAmingAtPlayer usage? (/showthread.php?tid=164939)



Proper IsPlayerAmingAtPlayer usage? - [XST]O_x - 02.08.2010

Hey,so I need help with this.
Well, I saw this function called IsPlayerAmingAt and IsPlayerAmingAtPlayer by niCe.
And I may didn't get how to use it right,but this is what I tried to do:
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE))
    {
        new targetplayerid;
    if(IsPlayerAimingAtPlayer(playerid,targetplayerid) && GetPlayerWeapon(playerid) == 33)
    {
        SetPlayerHealth(targetplayerid,0.0);
    }
    }
    return 1;
}

It should set the aimed player's health to zero if the shooter is using a Country Rifle(weapon ID 33)
All the functions and stocks can be found here

Never mind,solved thanks to Hiddos,solution: run a loop through all aimed players.


Re: Proper IsPlayerAmingAtPlayer usage? - deather - 03.08.2010

You need to specify what targetplayerid is:

Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
     if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE))
     {
     for(new targetplayerid; targetplayerid<MAX_PLAYERS; targetplayerid++)
     {
     if(IsPlayerAimingAtPlayer(playerid,targetplayerid) && GetPlayerWeapon(playerid) == 33)
     {
         SetPlayerHealth(targetplayerid,0.0);
     }
     }
     }
     return 1;
}



Re: Proper IsPlayerAmingAtPlayer usage? - Kar - 03.08.2010

Quote:
Originally Posted by deather
Посмотреть сообщение
You need to specify what targetplayerid is:

Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
     if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE))
     {
     for(new targetplayerid; targetplayerid<MAX_PLAYERS; targetplayerid++)
     {
     if(IsPlayerAimingAtPlayer(playerid,targetplayerid) && GetPlayerWeapon(playerid) == 33)
     {
         SetPlayerHealth(targetplayerid,0.0);
     }
     }
     }
     return 1;
}
notice the edit?