#if defined _iggy_included
#endinput
#endif
#define _iggy_included
//your funtions here.
/*
native playername(playerid);
native IsInArea(playerid, Float:min_x, Float:min_y, Float:max_x, Float:max_y);
native GetWeaponIDFromName(WeaponName[]);
native IsValidEmail(const email[]);
*/
#if !defined _samp_included #error "Please include a_samp.inc before a_other.inc!" #endif #if !defined mysql_included #error "Please include a_mysql.inc before a_other.inc!" #endif #if defined _a_other2_included #endinput #endif #define _a_other2_included #pragma library a_other2 stock explode(string[],delim[],result[][],maxsplit=0,size1 = sizeof(result), size2 = sizeof(result[])) { new track=0,idx=0, maxlen = strlen(string), tmpx; while (idx < maxlen) { //Scan the string for our search. tmpx = strfind(string,delim,true,idx); if (tmpx != -1 && ((maxsplit > 0 && track < maxsplit) || (maxsplit == 0))) { //If we found it.. strmid(result[track],string,idx,tmpx,size2); idx = tmpx + 1; } else { //..Otherwise.. strmid(result[track],string,idx,strlen(string),size2); idx = strlen(string); } track++; //..And if they are out of space in their storage array.. Shut it down. if (track > size1) idx = strlen(string); } return result; } stock ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5,col6) { if(IsPlayerConnected(playerid)) { new Float:posx, Float:posy, Float:posz; new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); //radi = 2.0; //Trigger Radius for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { GetPlayerPos(i, posx, posy, posz); tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz); printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz); if (((tempposx < radi/32) && (tempposx > -radi/32)) && ((tempposy < radi/32) && (tempposy > -radi/32)) && ((tempposz < radi/32) && (tempposz > -radi/32))) { SendClientMessage(i, col1, string); } else if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) { SendClientMessage(i, col2, string); } else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) { SendClientMessage(i, col3, string); } else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) { SendClientMessage(i, col4, string); } else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) { SendClientMessage(i, col5, string); } else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { SendClientMessage(i, col6, string); } } else { SendClientMessage(i, col1, string); } } } //not connected return 1; } stock GetFLName(playerid) //F = First L = Last { new string[24]; GetPlayerName(playerid,string,24); new pos = strfind(string,"_", true); if(pos != -1) string[pos] = ' '; return string; } stock GetUserName(playerid) { new tehname[MAX_PLAYER_NAME]; GetPlayerName(playerid, tehname, sizeof(tehname)); return tehname; } /* stock SelectMySQL(ExplodeSplit[6][32]) { new Data[80]; mysql_fetch_row_format(Data, "|"); explode(ExplodeSplit, Data, "|"); return ExplodeSplit; } */ stock NameorIDtoID(name[]) { for(new i = 0; i < MAX_PLAYERS; i++) { if(strfind(GetUserName(i), name, true) != -1 || (IsPlayerConnected(i) && strval(name) == i && IsNumeric(name))) { return i; } } return -1; } native explode(string[],delim[],result[][],maxsplit=0,size1 = sizeof(result), size2 = sizeof(result[])); native ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5,col6); native GetFLName(playerid); //Get Firstname Lastname native GetUserName(playerid); //Get Firstname_Lastname //native SelectMySQL(ExplodeSplit[][]); // Use it between mysql_store_result() to mysql_free_result() native NameorIDtoID(name[]); //you write the name and it will reterun
Right at top
pawn Код:
Edit: Just thought id add this too, if you want your includes functions to show on the function list on the right hand side of PAWNO, do the following underneath your include text (above). pawn Код:
![]() |
#if defined _iggy_included
#endinput
#endif
#define _iggy_included
//your funtions here.
Hello,
[b]Please tell me how to make an include file, and I need a scripter and tester please help me i am very thankful to you |
Hello! Please tell me how to make an include file, and I need a scripter and tester, please help me I am very thankful to you! |