SA-MP Forums Archive
explanation on saving then giving - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: explanation on saving then giving (/showthread.php?tid=164815)



explanation on saving then giving - Kar - 02.08.2010

Could Someone Explain To Me how would someone buy something then the other does /getmoney and he gets the money(You Didn't UnderStand That.)

ok like

I walk Into My Business Then I Walk Into The Checkpoint I Buy A Sprunk that should store like $3 into a file or something maybe? so when the owner comes online. he may go to his business and collect the payment made

just need a little explanation before i start it

also what would be behind? x-1?


Re: explanation on saving then giving - Jamal' - 02.08.2010

public OnPlayerCheckpoint(playerid, cordinates?
Then add functions to give the players money
using the right string slot ?
Maybe its something like it


Re: explanation on saving then giving - willsuckformoney - 02.08.2010

best use a Checkpoint steamer


Re: explanation on saving then giving - Jamal' - 02.08.2010

Maybe i never tryed it...Good luck


Re: explanation on saving then giving - Kar - 02.08.2010

you guys dont comprende. not a checkpoint streamer

someone buys something from the store then the owner goes in and gets the cash


Re: explanation on saving then giving - Retardedwolf - 02.08.2010

Kar.

You use a enum for the business.

Example.
SBizzInfo[0][sbTill] += SBizzInfo[0][sbEntranceCost];

From GF.

Then you add a command for the owner to get the cash out.


Re: explanation on saving then giving - Kar - 02.08.2010

are you in wonderland?

nvm this. i will just add the cash to the persons bank account. when someone buys something