How can i know in the script when the player kills someone..? - Printable Version
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+---- Thread: How can i know in the script when the player kills someone..? (
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How can i know in the script when the player kills someone..? -
Ihsan_Cingisiz - 01.08.2010
I have this script for if you die, but i want to know how i can know

who i have killed and whith which weapon..
new kname[128];
new string[128];
GetPlayerName(killerid, kname, sizeof(kname));
format(string, sizeof(string), ">> %s has killed you.", kname);
SendDeathMessage(killerid, playerid, reason);
PlayerInfo[playerid][Deaths] += 1;
SendClientMessage(playerid, COLOR_DARKRED, string);
Re: How can i know in the script when the player kills someone..? -
Ash. - 01.08.2010
Use this, and cases for the reason (according to the wiki, the reason is the weapon of which killed the player)
pawn Код:
public OnPlayerDeath(playerid, killerid, reason);
Re: How can i know in the script when the player kills someone..? -
Jay. - 01.08.2010
Quote:
Originally Posted by Ihsan_Cingisiz
I have this script for if you die, but i want to know how i can know  who i have killed and whith which weapon..
new kname[128];
new string[128];
GetPlayerName(killerid, kname, sizeof(kname));
format(string, sizeof(string), ">> %s has killed you.", kname);
SendDeathMessage(killerid, playerid, reason);
PlayerInfo[playerid][Deaths] += 1;
SendClientMessage(playerid, COLOR_DARKRED, string);
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I'm %100 percent sure you copyed that because if you made it you would no what these things do.
Re: How can i know in the script when the player kills someone..? -
Ash. - 01.08.2010
Quote:
Originally Posted by [BADBOY]
I'm %100 percent sure you copyed that because if you made it you would no what these things do.
|
Agreed, i meant to mention that in my first post lol ¬¬
Re: How can i know in the script when the player kills someone..? -
Dolph - 01.08.2010
And please make your strings smaller. You dont need 128 strings for sentences that has 20(-) letters