· La Informacion (que ya la tengo) · Una Cuenta Atras Que Solo La Vea El Jugador Que Coje El Pickup · Una Vez Terminado La Cuentra Atras,Ser Dirreccionado Al Lugar |
if( pickupid == IconoPoli )
{
PlayerPlaySound(playerid, 1158, 0.0, 0.0, 0.0);
ResetPlayerWeapons(playerid);
SendClientMessage(playerid,COLOR_YELLOW," ");
SendClientMessage(playerid,COLOR_YELLOW," ");
SendClientMessage(playerid,COLOR_YELLOW," ");
SendClientMessage(playerid,COLOR_YELLOW," ");
SendClientMessage(playerid,COLOR_YELLOW," ");
SendClientMessage(playerid,COLOR_YELLOW," ");
SendClientMessage(playerid,COLOR_RED,"----------------------------------------------------------");
SendClientMessage(playerid,COLOR_YELLOW,"||:.Has Seleccionado Bando Policia.:|| ");
SendClientMessage(playerid,COLOR_ORANGE,"||:.Debes Matar a Los Terroristas.:||");
SendClientMessage(playerid,COLOR_ORANGE,"||:.Seras Redireccionado En Unos Segundos.:||");
SendClientMessage(playerid,COLOR_RED,"----------------------------------------------------------");
SetPlayerPos(playerid, 1559.5686,-64.6384,20.9137);
}
OnPlayerPickUpPickup
pawn Код:
|
public OnPlayerPickUpPickup(playerid, pickupid)
{
if( pickupid == IconoPoli )
{
PlayerPlaySound(playerid, 1158, 0.0, 0.0, 0.0);
ResetPlayerWeapons(playerid);
SendClientMessage(playerid,COLOR_YELLOW," ");
SendClientMessage(playerid,COLOR_YELLOW," ");
SendClientMessage(playerid,COLOR_YELLOW," ");
SendClientMessage(playerid,COLOR_YELLOW," ");
SendClientMessage(playerid,COLOR_YELLOW," ");
SendClientMessage(playerid,COLOR_YELLOW," ");
SendClientMessage(playerid,COLOR_RED,"----------------------------------------------------------");
SendClientMessage(playerid,COLOR_YELLOW,"||:.Has Seleccionado Bando Policia.:|| ");
SendClientMessage(playerid,COLOR_ORANGE,"||:.Debes Matar a Los Terroristas.:||");
SendClientMessage(playerid,COLOR_ORANGE,"||:.Seras Redireccionado En Unos Segundos.:||");
SendClientMessage(playerid,COLOR_RED,"----------------------------------------------------------");
SetPlayerPos(playerid, 1559.5686,-64.6384,20.9137);
}
return 1;
}