AddStaticVehicleEx(416,994.62854004,-1352.62048340,13.60079193,0.00000000,3,1,15); //Ambulance AddStaticVehicleEx(407,1002.71923828,-1352.32006836,13.58947086,0.00000000,3,1,15); //Firetruck AddStaticVehicleEx(407,1012.08111572,-1351.77490234,13.61537552,0.00000000,3,1,15); //Firetruck AddStaticVehicleEx(416,1025.77795410,-1354.80310059,13.97830391,54.00000000,3,1,15); //Ambulance AddStaticVehicleEx(416,1026.05566406,-1351.19030762,13.97830391,53.99780273,3,1,15); //Ambulance AddStaticVehicleEx(544,1035.58544922,-1335.90332031,13.91993237,90.00000000,3,1,15); //Firetruck LA AddStaticVehicleEx(598,990.08306885,-1345.08410645,13.19269085,0.00000000,3,1,15); //Police Car (LVPD) AddStaticVehicleEx(598,990.02117920,-1338.47534180,13.19269085,0.00000000,3,1,15); //Police Car (LVPD) CreateObject(11008,1006.70428467,-1367.54150391,19.22210884,0.00000000,0.00000000,92.00000000); //object(firehouse_sfs) (2) CreateObject(997,1018.55102539,-1339.00134277,12.54687500,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier3) (1) CreateObject(997,1018.51855469,-1335.86132812,12.54687500,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier3) (2) CreateObject(997,1020.59020996,-1333.14184570,12.54037285,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (3) CreateObject(997,1023.83056641,-1333.17053223,12.54726410,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (4) CreateObject(997,1026.98754883,-1333.20214844,12.54729271,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (6) CreateObject(997,1030.00964355,-1333.21264648,12.54730415,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (7) CreateObject(997,1033.27709961,-1333.23742676,12.54732704,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (8) CreateObject(997,1036.50939941,-1333.23596191,12.54732609,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (9) CreateObject(997,1042.75390625,-1333.06506348,12.54715919,0.00000000,0.00000000,272.00000000); //object(lhouse_barrier3) (10) CreateObject(997,1039.53649902,-1333.21484375,12.54730511,0.00000000,0.00000000,359.99951172); //object(lhouse_barrier3) (11) CreateObject(997,1042.81774902,-1336.20129395,12.55022335,0.00000000,0.00000000,271.99951172); //object(lhouse_barrier3) (12) CreateObject(997,1043.75524902,-1337.36010742,15.24073505,0.00000000,0.00000000,271.99951172); //object(lhouse_barrier3) (13) CreateObject(997,1018.57592773,-1342.16748047,12.54687500,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier3) (14) CreateObject(997,1018.77478027,-1333.16760254,12.53985023,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (15)
Nice mods, indeed, and also nice map.
It's ideal for RPs! I give this a 9/10 :P Keep up the good job man. |