How to loop through the textdraws? - Printable Version
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+---- Thread: How to loop through the textdraws? (
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How to loop through the textdraws? -
Nonameman - 23.07.2010
Hey Guys!
I have many textdraws, and I want to make them all hideable with pressing LMB.
To do it, I have to loop through all the textdraws, and close all of them, because I think I cannot hide just the active one.
I've already made these lines:
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(RELEASED(KEY_FIRE))
{
for(i=0; i<MAX_??; i++)
{
TextDrawHideForPlayer(playerid, i);
}}
return 1;
}
What should I put in place of '??' ?
Thanks
Nonameman
Re: How to loop through the textdraws? -
FUNExtreme - 23.07.2010
You could save all of the textdraws inside an array and then use
But you might not be able to do this with your experience, just a guess, no offence!
Re: How to loop through the textdraws? -
Nonameman - 23.07.2010
Quote:
Originally Posted by FUNExtreme
You could save all of the textdraws inside an array and then use
But you might not be able to do this with your experience, just a guess, no offence!
|
Good idea, Thanks, I know how to do it.
Re: How to loop through the textdraws? -
FUNExtreme - 23.07.2010
Well, my excuses then
Re: How to loop through the textdraws? -
Nonameman - 23.07.2010
Quote:
Originally Posted by FUNExtreme
Well, my excuses then
|
No, I cannot. xD Tried, but got 3 errors.
Can you show me how to do it?
Re: How to loop through the textdraws? -
Fj0rtizFredde - 23.07.2010
pawn Код:
new textdraw[5]; // How many textdraws you have :) (On top of your script)
//OnGameModeInit:
textdraw[0] = CreateTextDraw....
//and so on
//Where you need the loop:
for(i=0; i<sizeof(textdraw); i++)
{
TextDrawHideForPlayer(playerid, i);
}
Something like that :P
Re: How to loop through the textdraws? -
FUNExtreme - 23.07.2010
I have a better idea, that you might be able to do yourself.
Create a custom function that creates the textdraw and sets +1 to a variable
pawn Код:
TextDrawCreateEx(Float:x, Float:y, text[])
{
TextDrawCreate(x, y, text);
Textdraws =+ 1;
}
Note: if you use this method, you will need a custom destroy function aswell wich does -1
Re: How to loop through the textdraws? -
Nonameman - 23.07.2010
Thank You All!