Code:
if(strcmp(cmd, "/buyfuel", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if ((PlayerInfo[playerid][pJob] == 16))
{
new tmpcar = GetPlayerVehicleID(playerid);
new compcost = 10;
if(PlayerToPoint(5.0, playerid, 261.1522,1451.3818,10.1481))
{
if(IsAFuelTruck(tmpcar) && IsTrailerAttachedToVehicle(tmpcar))
{
if(PlayerHaul[tmpcar][pFuelLoad] < PlayerHaul[tmpcar][pCapasity])
{
new amount;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, " USAGE: /buyfuel [amount]");
return 1;
}
amount = strval(tmp);
if(amount < 1 || amount > 10) { SendClientMessage(playerid, COLOR_GREY, " Can't buy less than 1 Fuel Product or more then 10 !"); return 1; }
new check= PlayerHaul[tmpcar][pFuelLoad] + amount;
if(check > PlayerHaul[tmpcar][pCapasity])
{
format(string, sizeof(string), " You went over the Truck's Fuel Load Limit of %d, you currently have %d Fuel loaded.",PlayerHaul[tmpcar][pCapasity],PlayerHaul[tmpcar][pFuelLoad]);
SendClientMessage(playerid, COLOR_GREY, string);
return 1;
}
new cost = amount*compcost;
if(GetPlayerMoney(playerid) >= cost)
{
if(PlayerInfo[playerid][pTankerTime] == 0)
{
if(LoadTankerTime[playerid] <= 1)
{
PlayerInfo[playerid][pTankerTime] = 1800;
LoadTankerTime[playerid] += 1;
TogglePlayerControllable(playerid, 0);
PlayerHaul[tmpcar][pFuelLoad] += amount;
format(string, sizeof(string), " Fuel: %d,000/%d,000 Gallons.", PlayerHaul[tmpcar][pFuelLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), " You bought %d,000 Gallons of fuel for $%d.", amount,cost);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
SendClientMessage(playerid, COLOR_PURPLE, " The Fuel Tanker is being filled, please wait");
GivePlayerMoney(playerid,-cost);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " There is no Fuel available at the moment, please wait");
return 1;
}
}
else
{
format(string, sizeof(string), " You cant afford %d,000 Gallons of Fuel at $%d !", amount,cost);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
else
{
format(string, sizeof(string), " Fuel: %d,000/%d,000 Gallons.", PlayerHaul[tmpcar][pFuelLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
else
{
SendClientMessage(playerid, TEAM_GROVE_COLOR, " This Vehicle does not deliver Fuel Products or there is no trailer attach.");
return 1;
}
}
else
{
SendClientMessage(playerid, TEAM_GROVE_COLOR, " Your not at the Fuel Refinery.");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " You are not a Truck Driver.");
return 1;
}
return 1;
}