Checkpoint as pickup ? - Printable Version
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Checkpoint as pickup ? -
xfelipex - 22.07.2010
I saw on a server that there had a checkpoint, but didn't show the target on radar. It was such as a normal checkpoint (Red circle) on floor. Anybody know how to put it ? or ID ? ty.
Re: Checkpoint as pickup ? -
klavins21 - 22.07.2010
perhaps a object?
Re: Checkpoint as pickup ? -
xfelipex - 22.07.2010
I think not, cuz it was in of a small house, and above it had a 3d label
Re: Checkpoint as pickup ? -
Яσскѕтая - 22.07.2010
If the object does exists, you can do that :\
Re: Checkpoint as pickup ? -
xfelipex - 22.07.2010
It was such as a checkpoint, that if you put SetPlayerCheckpoint it shows where yo there, but without radar target =s
Re: Checkpoint as pickup ? -
Shadow™ - 22.07.2010
Maybe if you disable PlayerMarkers?
pawn Код:
ShowPlayerMarkers(false);
Re: Checkpoint as pickup ? -
DJDhan - 22.07.2010
If you use a checkpoint streamer, you can set the draw distance of the checkpoint very low (normally 200). That way the checkpoint won't be visible neither on the screen, nor the radar. When you stand close enough, your player's marker on the radar will hide the checkpoint marker. I don't know of a function which can hide Checkpoints on the radar when it is actually present.
Just a thought.