CreateObject(1238, 1529.5001220703, -1672.8580322266, 12.700992584229, 0, 0, 0); CreateObject(1238, 1529.3835449219, -1679.720703125, 12.700992584229, 0, 0, 0); CreateObject(1238, 1529.6225585938, -1664.2890625, 12.700992584229, 0, 0, 0); CreateObject(1238, 1529.5444335938, -1654.2231445313, 12.700992584229, 0, 0, 0); CreateObject(1238, 1529.5439453125, -1654.22265625, 12.700992584229, 0, 0, 0); CreateObject(1238, 1529.5517578125, -1642.2172851563, 12.700992584229, 0, 0, 0); CreateObject(1238, 1529.3134765625, -1688.2329101563, 12.700992584229, 0, 0, 0); CreateObject(1238, 1529.3701171875, -1697.2377929688, 12.700992584229, 0, 0, 0); CreateObject(1228, 1529.55078125, -1677.7625732422, 12.80394077301, 0, 0, 0); CreateObject(1228, 1529.6108398438, -1674.76171875, 12.80394077301, 0, 0, 0); CreateObject(1228, 1529.6854248047, -1671.01171875, 12.80394077301, 0, 0, 0); CreateObject(1228, 1529.7846679688, -1666.01171875, 12.80394077301, 0, 0, 0); CreateObject(1228, 1529.7341308594, -1668.51171875, 12.80394077301, 0, 0, 0); CreateObject(1237, 1534.4802246094, -1664.0927734375, 12.3828125, 0, 0, 0); CreateObject(1237, 1535.7294921875, -1664.1177978516, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.9794921875, -1664.1422119141, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.9594726563, -1665.1416015625, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.9389648438, -1666.1416015625, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.9185791016, -1667.1416015625, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.8981933594, -1668.1416015625, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.8774414063, -1669.1416015625, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.8569335938, -1670.1416015625, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.8364257813, -1671.1416015625, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.8159179688, -1672.1416015625, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.7954101563, -1673.1416015625, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.7749023438, -1674.1416015625, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.7543945313, -1675.1416015625, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.7338867188, -1676.1416015625, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.7133789063, -1677.1416015625, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.6928710938, -1678.1416015625, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.6723632813, -1679.1416015625, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.671875, -1679.1416015625, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.677734375, -1680.1416015625, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.7375488281, -1681.1394042969, 12.3828125, 0, 0, 0); CreateObject(1237, 1536.7373046875, -1681.138671875, 12.3828125, 0, 0, 0); CreateObject(1237, 1535.7377929688, -1681.1059570313, 12.3828125, 0, 0, 0);
Muito bem feito essa sua blitz. Finalmente alguem criou uma dp diferente!
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defeitosdablitz = 1;
Legal, muito legal, sу acho que devia ter um comando que aparece e desaparecesse os objetos, ai ficava melhor, que na hora da Blitz daria para colocar e quando acabasse era sу tirar. Poderia colocar para o comando sу poder se usado em um Check-Point perto da Delegacia. Ia ficar bem legal.
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pawn Code:
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hehe, vou ver se consigo fazer um comando pra blitz ''subir e descer'' (aparecer e desaparecer)
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