[HELP]Round check bug - Printable Version
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+---- Thread: [HELP]Round check bug (
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[HELP]Round check bug -
Julian2574 - 15.07.2010
Well ladies and Gentlemen since J.Bull ( Jack Bull ) destroyed his project, Infected SA-MP, I told him I would take it over and thats what I did but the problem at moment is the "Round CHECK" who checks how many players each time has and if the civilians and army got 0 members each it will tell the zombies auto win but the problem is that when there's 3+ players on it auto says zombie wins! Even if there's 2 civilians or 2 army guys on and 1 zombie.
ROUND CHECK CODE:
http://pastebin.com/7KD6uSvJ
Re: [HELP]Round check bug -
Finn - 15.07.2010
You check the team counts in the middle of the loop which is counting them, do the stuff
AFTER the loop and it'll work fine:
pawn Код:
public RoundCheck()
{
Civilian = 0;
Army = 0;
Zombie = 0;
for(new playerid; playerid < MAX_PLAYERS; playerid++)
{
if(IsPlayerConnected(playerid) && gPlayerLogged[playerid])
{
switch(gTeam[playerid])
{
case 0: Civilian++;
case 1: Zombie++;
case 2: Army++;
}
}
}
if(Zombie >= 2) // if there are more than 1 zombie...
{
if(Civilian <= 0 && Army <= 0) // ...and no civilians/soldiers
{
GameTextForAll("~w~Round has Ended", 3000, 3);
SetTimer("ZombieWin", 2000, 0);
}
}
else if(Zombie <= 0) // else if there are no zombies...
{
if(Civilian >= 2) // ...and more than 1 civilian
{
new zombie = INVALID_PLAYER_ID;
while(!IsPlayerConnected(zombie)) // This will be fucked up due to PAWN's retarded random()-function, sometimes this loop might take ages until it ends cuz of random() returning the same IDs again and again.
{
zombie = random(MAX_PLAYERS);
}
gTeam[zombie] = 1;
Infected[zombie] = 1;
OnPlayerSpawn(zombie);
SendClientMessage(zombie, COLOR_RED, "Server has picked you to be Zombie");
ResetPlayerWeapons(zombie);
}
}
return 1;
}
Re: [HELP]Round check bug -
Julian2574 - 15.07.2010
Thanks mate :P I'll test it soon ^^