#define MAX_ZONE_NAME 28 #define MAX_SPAWN_ATTEMPTS 4 //This is the amount of times sometime can try to spawn before finally getting kicked. #define txtcost 15 #define PRODUCT_PRICE 10 //================================[Car Turning Signals]========================================= #define BLINK_RATE 400 // This is the rate of flash (also rate of timer in milliseconds, same for pflash) #define PFLASH_RATE 300 // This controls the rate of flash for public vehicle lights, works for all police, fire, ambulance vehicles #define LIGHT_KEY KEY_SUBMISSION // Set this to whatever key you want to turn the lights on #define MAX_PLAYERS 50 //=================================[DEFINES]============================================== #define COLOR_FACTIONCHAT 0x01FCFFC8
else if(newstate == PLAYER_STATE_ONFOOT)
{
KillTimer(BlinkTime[playerid]);
SetPVarInt(playerid, "CopFlash", 0);
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(LIGHT_KEY))
{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerVehicleSeat(playerid) == 0)
{
if(GetPVarInt(playerid, "CopFlash") == 0)
{
new panels, doors, lights, tires;
new carid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(carid, panels, doors, lights, tires);
switch(GetPVarInt(playerid, "vMainOn"))
{
case 0:{
lights = encode_lights(0, 0, 0, 0);
SetPVarInt(playerid, "vMainOn", 1);
}
case 1:{
lights = encode_lights(1, 1, 1, 1);
SetPVarInt(playerid, "vMainOn", 0);
}
}
UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
}
}
}
if(PRESSED(KEY_CROUCH))
{
if(IsPublicService(GetPlayerVehicleID(playerid)) && GetPlayerVehicleSeat(playerid) == 0)
{
switch(GetPVarInt(playerid, "CopFlash"))
{
case 0:{
KillTimer(BlinkTime[playerid]);
BlinkTime[playerid] = SetTimerEx("vBlinker", PFLASH_RATE, 1, "i", playerid);
SetPVarInt(playerid, "CopFlash", 1);
}
case 1:{
KillTimer(BlinkTime[playerid]);
new panels, doors, lights, tires;
new carid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(carid, panels, doors, lights, tires);
lights = encode_lights(1, 1, 1, 1);
UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
SetPVarInt(playerid, "CopFlash", 0);
}
}
}
}
if(PRESSED(KEY_LOOK_LEFT))
{
if(GetPlayerVehicleSeat(playerid) == 0)
{
if(GetPVarInt(playerid, "vBLeft") == 0)
{
KillTimer(BlinkTime[playerid]);
BlinkTime[playerid] = SetTimerEx("vBlinker", BLINK_RATE, 1, "i", playerid);
SetPVarInt(playerid, "vBLeft", 1);
SetPVarInt(playerid, "vBRight", 0);
}else{
KillTimer(BlinkTime[playerid]);
new panels, doors, lights, tires;
new carid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(carid, panels, doors, lights, tires);
switch(GetPVarInt(playerid, "vMainOn")){
case 0:{
lights = encode_lights(1, 1, 1, 1);
}
case 1:{
lights = encode_lights(0, 0, 0, 0);
}
}
UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
SetPVarInt(playerid, "vBLeft", 0);
}
}
}
if(PRESSED(KEY_LOOK_RIGHT))
{
if(GetPlayerVehicleSeat(playerid) == 0)
{
if(GetPVarInt(playerid, "vBRight") == 0)
{
KillTimer(BlinkTime[playerid]);
BlinkTime[playerid] = SetTimerEx("vBlinker", BLINK_RATE, 1, "i", playerid);
SetPVarInt(playerid, "vBRight", 1);
SetPVarInt(playerid, "vBLeft", 0);
}else{
KillTimer(BlinkTime[playerid]);
new panels, doors, lights, tires;
new carid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(carid, panels, doors, lights, tires);
switch(GetPVarInt(playerid, "vMainOn")){
case 0:{
lights = encode_lights(1, 1, 1, 1);
}
case 1:{
lights = encode_lights(0, 0, 0, 0);
}
}
UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
SetPVarInt(playerid, "vBRight", 0);
}
}
}
return 1;
}
forward vBlinker(playerid);
public vBlinker(playerid)
{
if(IsPlayerInAnyVehicle(playerid) && GetPVarInt(playerid, "CopFlash") != 1)
{
new Keys, ud, lr, panels, doors, lights, tires;
new carid = GetPlayerVehicleID(playerid);
GetPlayerKeys(playerid, Keys, ud, lr);
GetVehicleDamageStatus(carid, panels, doors, lights, tires);
if(lr > 0)
{
if(GetPVarInt(playerid, "vBLeft") == 1)
{
KillTimer(BlinkTime[playerid]);
switch(GetPVarInt(playerid, "vMainOn")){
case 0:{
lights = encode_lights(1, 1, 1, 1);
}
case 1:{
lights = encode_lights(0, 0, 0, 0);
}
}
UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
SetPVarInt(playerid, "vBLeft", 0);
return 1;
}
}
else if(lr < 0)
{
if(GetPVarInt(playerid, "vBRight") == 1)
{
KillTimer(BlinkTime[playerid]);
switch(GetPVarInt(playerid, "vMainOn")){
case 0:{
lights = encode_lights(1, 1, 1, 1);
}
case 1:{
lights = encode_lights(0, 0, 0, 0);
}
}
UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
SetPVarInt(playerid, "vBRight", 0);
return 1;
}
}
if(GetPVarInt(playerid, "vBRight") == 1)
{
switch(GetPVarInt(playerid, "vMainOn")){
case 0:{
switch(GetPVarInt(playerid, "vBlinkOn")){
case 0:{
lights = encode_lights(1, 1, 0, 0);
SetPVarInt(playerid, "vBlinkOn", 1);
}
case 1:{
lights = encode_lights(1, 1, 1, 1);
SetPVarInt(playerid, "vBlinkOn", 0);
}
}
}
case 1:{
switch(GetPVarInt(playerid, "vBlinkOn")){
case 0:{
lights = encode_lights(0, 0, 1, 1);
SetPVarInt(playerid, "vBlinkOn", 1);
}
case 1:{
lights = encode_lights(0, 0, 0, 0);
SetPVarInt(playerid, "vBlinkOn", 0);
}
}
}
}
}
if(GetPVarInt(playerid, "vBLeft") == 1)
{
switch(GetPVarInt(playerid, "vMainOn")){
case 0:{
switch(GetPVarInt(playerid, "vBlinkOn")){
case 0:{
lights = encode_lights(0, 0, 1, 1);
SetPVarInt(playerid, "vBlinkOn", 1);
}
case 1:{
lights = encode_lights(1, 1, 1, 1);
SetPVarInt(playerid, "vBlinkOn", 0);
}
}
}
case 1:{
switch(GetPVarInt(playerid, "vBlinkOn")){
case 0:{
lights = encode_lights(1, 1, 0, 0);
SetPVarInt(playerid, "vBlinkOn", 1);
}
case 1:{
lights = encode_lights(0, 0, 0, 0);
SetPVarInt(playerid, "vBlinkOn", 0);
}
}
}
}
}
UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
}
else if(GetPVarInt(playerid, "CopFlash") == 1)
{
new d[4];
new carid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(carid, d[0], d[1], d[2], d[3]);
switch(GetPVarInt(playerid, "vBlinkOn"))
{
case 0:{
d[2] = encode_lights(1, 1, 0, 0);
SetPVarInt(playerid, "vBlinkOn", 1);
}
case 1:{
d[2] = encode_lights(0, 0, 1, 1);
SetPVarInt(playerid, "vBlinkOn", 0);
}
}
UpdateVehicleDamageStatus(carid, d[0], d[1], d[2], d[3]);
return 1;
}
return 1;
}
// Thanks to JernejL (RedShirt)
encode_lights(light1, light2, light3, light4) {
return light1 | (light2 << 1) | (light3 << 2) | (light4 << 3);
}
IsPublicService(carid)
{
new PS[11] = { 416, 427, 490, 528, 407, 544, 596, 598, 597, 599, 601 };
for(new i = 0; i < sizeof(PS); i++)
{
if(GetVehicleModel(carid) == PS[i]) return 1;
}
return 0;
}
if(strcmp(cmd, "/listenchat", true) == 0 && PlayerInfo[playerid][pAdmin] >= 2)
{
if(IsPlayerConnected(playerid))
{
if (!BigEar[playerid])
{
BigEar[playerid] = 1;
}
else if (BigEar[playerid])
{
(BigEar[playerid] = 0);
}
}
return 1;
}
if(strcmp(cmd, "/afactioncolor", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(97) : warning 201: redefinition of constant/macro (symbol "MAX_PLAYERS")
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(1704) : warning 213: tag mismatch
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4366) : warning 217: loose indentation
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4366) : error 029: invalid expression, assumed zero
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4367) : error 001: expected token: ";", but found "{"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4371) : warning 225: unreachable code
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4371) : error 029: invalid expression, assumed zero
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4371) : error 017: undefined symbol "reason"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4377) : warning 225: unreachable code
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4377) : error 029: invalid expression, assumed zero
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4377) : error 017: undefined symbol "newstate"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4379) : error 017: undefined symbol "newstate"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4383) : error 017: undefined symbol "GetVehicleDamageStatus"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4384) : error 017: undefined symbol "encode_lights"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4385) : error 017: undefined symbol "SetPVarInt"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4386) : error 017: undefined symbol "UpdateVehicleDamageStatus"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4382) : warning 204: symbol is assigned a value that is never used: "carid"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4381) : warning 203: symbol is never used: "tires"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4384) : warning 204: symbol is assigned a value that is never used: "lights"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4381) : warning 203: symbol is never used: "doors"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4381) : warning 203: symbol is never used: "panels"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4381 -- 4388) : error 017: undefined symbol "newstate"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4391) : error 017: undefined symbol "SetPVarInt"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4396) : warning 225: unreachable code
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4396) : error 029: invalid expression, assumed zero
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4396) : error 017: undefined symbol "newkeys"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4398) : error 017: undefined symbol "PRESSED"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4402) : error 017: undefined symbol "GetPVarInt"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4406) : error 017: undefined symbol "GetVehicleDamageStatus"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4407) : error 017: undefined symbol "GetPVarInt"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4410) : error 017: undefined symbol "encode_lights"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4411) : error 017: undefined symbol "SetPVarInt"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4414) : error 017: undefined symbol "encode_lights"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4415) : error 017: undefined symbol "SetPVarInt"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4418) : error 017: undefined symbol "UpdateVehicleDamageStatus"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4405) : warning 204: symbol is assigned a value that is never used: "carid"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4404) : warning 203: symbol is never used: "tires"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4414) : warning 204: symbol is assigned a value that is never used: "lights"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4404) : warning 203: symbol is never used: "doors"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4404) : warning 203: symbol is never used: "panels"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4404 -- 4422) : error 017: undefined symbol "PRESSED"
C:\Users\Robert\Desktop\SA-MP\gamemodes\crp.pwn(4404 -- 4424) : error 017: undefined symbol "IsPublicService"
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
26 Errors.
|
I wanna know what I'm doing. I am still learning i want to know why it is doing what it's doing i am trying to understand what these errors mean.
|
|
undefined symbol "PRESSED" |

|
okay i found that. That takes that out and for the undefined i am just adding #define (What ever is missing)
and right now i have it down to 17 errors ![]() also whats the differnce between return 0 and return 1? |
return 1;
return 0;