Detonator - Printable Version
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+---- Thread: Detonator (
/showthread.php?tid=158378)
Detonator -
aNdReSk - 09.07.2010
pawn Код:
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) {
if(GetPlayerWeapon(playerid)==40){
if (PRESSED(KEY_FIRE)){
SendClientMessage(playerid,COLOR_BRIGHTRED,"Beep!");
}
}
}
What is wrong with that? I cant get to "SendClientMessage"
it's located on OnPlayerKeyStateChange
Re: Detonator -
Kar - 09.07.2010
stop cnping<.<
Re: Detonator -
aNdReSk - 09.07.2010
cnping? o_o what u mean
Re: Detonator -
Kar - 09.07.2010
Copy n Pasting
Re: Detonator -
aNdReSk - 09.07.2010
I just wrote that :S
Re: Detonator -
Kar - 09.07.2010
pawn Код:
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
if(GetPlayerWeapon(playerid)== 40)
{
if (PRESSED(KEY_FIRE))
{
SendClientMessage(playerid,COLOR_BRIGHTRED,"Beep!");
}
}
}
Re: Detonator -
aNdReSk - 09.07.2010
thats exactly the same code :P
__
nvm my code was right but it destroyes the detonator before i can check... (tested with a pistol and worked)
anyway around this?
Re: Detonator -
Kar - 09.07.2010
i know but you make your codes horrible.
Re: Detonator -
aNdReSk - 09.07.2010
why cuz of a couple of enters? :P
I can read them what way so.. Im ok with that
nvm on this one.. too much trouble to use the detonator as remote controller...
Re: Detonator -
MisterTickle - 09.07.2010
Try
if(newkeys & KEY_FIRE) {
Theirs not too many problems you just need to do it right. I've never seen that PRESSED thing done before, THis will work fine.