new FightClubHealth;
new FightClubArmour;
new FightClubTec9;
new FightClubSawnoff;
FightClubHealth = CreatePickup(1240, 2, -1038.4342,1025.6862,1343.2644, -1);
FightClubArmour = CreatePickup(1242, 2, -1067.6223,1088.3184,1346.5283, -1);
FightClubTec9 = CreatePickup(372, 2, -1018.3204,1063.2198,1343.0958, -1);
FightClubSawnoff = CreatePickup(350, 2, -1044.2113,1094.0320,1346.4677, -1);
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == FightClubHealth){
SetPlayerHealth(playerid,100.0);
return 1;
}
if(pickupid == FightClubArmour){
SetPlayerArmour(playerid,100.0);
return 1;
}
if(pickupid == FightClubTec9){
GivePlayerWeapon(playerid,32, 960);
return 1;
}
if(pickupid == FightClubSawnoff){
GivePlayerWeapon(playerid,26, 202);
return 1;
}
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == FightClubHealth){
SetPlayerHealth(playerid,100.0);
}
if(pickupid == FightClubArmour){
SetPlayerArmour(playerid,100.0);
}
if(pickupid == FightClubTec9){
GivePlayerWeapon(playerid,32, 960);
}
if(pickupid == FightClubSawnoff){
GivePlayerWeapon(playerid,26, 202);
}
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == adminhouseenter) { GameTextForPlayer(playerid, "~g~Welcome To The Admin House", 3000, 3); SetPlayerInterior(playerid,7); SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); } if(pickupid == adminclubenter) { GameTextForPlayer(playerid, "~g~Welcome To The Admin Club", 3000, 3); SetPlayerInterior(playerid,3); SetPlayerPos(playerid,-2637.69,1404.24,906.46); } if(pickupid == adminhouseinsideexit) { GameTextForPlayer(playerid, "~g~Exiting The Admin House", 3000, 3); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,925.2908,2465.9124,13.6105); } if(pickupid == adminclubhouseexitinside) { GameTextForPlayer(playerid, "~g~Exiting The Admin Club", 3000, 3); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,909.0367,2470.6970,10.8203); } if(pickupid == adminbaselshouseenter) { GameTextForPlayer(playerid, "~g~Welcome To The Admin House", 3000, 3); SetPlayerInterior(playerid,12); SetPlayerPos(playerid,2324.2312,-1146.8840,1050.7101); } if(pickupid == adminbaselshouseexit) { GameTextForPlayer(playerid, "~g~Exiting To The Admin House", 3000, 3); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,259.9321,-1820.5751,5.0241); } }
pawn Код:
|
new FightClubHealth;
new FightClubArmour;
new FightClubTec9;
new FightClubSawnoff;
FightClubHealth = CreatePickup(1240, 2, -1038.4342,1025.6862,1343.2644, -1);
FightClubArmour = CreatePickup(1242, 2, -1067.6223,1088.3184,1346.5283, -1);
FightClubTec9 = CreatePickup(372, 2, -1018.3204,1063.2198,1343.0958, -1);
FightClubSawnoff = CreatePickup(350, 2, -1044.2113,1094.0320,1346.4677, -1);
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == FightClubHealth)
{
SetPlayerHealth(playerid,100.0);
}
else if(pickupid == FightClubArmour)
{
SetPlayerArmour(playerid,100.0);
}
else if(pickupid == FightClubTec9)
{
GivePlayerWeapon(playerid,32, 960);
}
else if(pickupid == FightClubSawnoff)
{
GivePlayerWeapon(playerid,26, 202);
}
}
I tried everything you guys suggested.
1. Made onplayerpickuppickup not return 1; 2. Made else if in the code. 3. Put 1, and 2 together To put things in pawn just use pawn tags [pawn.][/pawn] Put your code in the middle of that. (Without the . beside the first pawn |
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == FightClubHealth)
{
return SetPlayerHealth(playerid,100.0);
}
if(pickupid == FightClubArmour)
{
return SetPlayerArmour(playerid,100.0);
}
if(pickupid == FightClubTec9)
{
return GivePlayerWeapon(playerid,32, 960);
}
if(pickupid == FightClubSawnoff)
{
return GivePlayerWeapon(playerid,26, 202);
}
}