[Help]Horn - Printable Version
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[Help]Horn -
KJ1 - 08.07.2010
Hello Everyone i need that when the cop pd , horn close to the gate the gate will open and when he horn again the
gate closed , i've this OnPlayerKeyStateChange but without horn can you help me ??
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(!gPlayerUsingLoopingAnim[playerid]) return;
if(IsKeyJustDown(KEY_SPRINT,newkeys,oldkeys))
{
StopLoopingAnim(playerid);
TextDrawHideForPlayer(playerid,txtAnimHelper);
animation[playerid] = 0;
}
}
Re: [Help]Horn -
KJ1 - 08.07.2010
answer!!!
Re: [Help]Horn -
Mystique - 08.07.2010
Wow dude, bumping after 22 minutes is just unnecessary. Well, I can see that you are using a gf edit which can make it a bit messy. Well you need a variable checking if the gate is open. For example,
Код:
if (Policedata[gate] == 1)
Then add in the horn key in OnPlayerKeyStatsChange beneath the variable.
Then you need to make it move which is the MoveObject function.
After that you should also put the variable as.
Policedata[gate] = 0; which mean's it's closed.
then finnish that one and next
if(Policedata[gate] == 0)
{
bla bla etc. almost the same
Re: [Help]Horn -
KJ1 - 08.07.2010
dude can you make it ?
Re: [Help]Horn -
KJ1 - 08.07.2010
some help!!!!!!!!!!!!!!
Re: [Help]Horn -
Cameltoe - 08.07.2010
Lol, don't spam like that..
i'll make you one.. but stop this spamming it's just unnecessary.
Re: [Help]Horn -
KJ1 - 08.07.2010
OK Thank you!