Need Help :/ - Printable Version
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Need Help :/ -
Lorenc_ - 07.07.2010
Hello, Im making a xp system out of dini. Now im unsure how to do something..
how can i make a function called GivePlayerXp(playerid, xpamount); out of
PlayerInfo[playerid][pExp]++;?
or is there any other way?
Please help me :P
-Lorenc
Re: Need Help :/ -
dice7 - 07.07.2010
pawn Код:
GivePlayerXp(playerid, amount)
{
PlayerInfo[playerid][pExp] = PlayerInfo[playerid][pExp] + amount;
}
Re: Need Help :/ -
Lorenc_ - 07.07.2010
Dice your the best !!!! Thanks so much
Re: Need Help :/ -
Lorenc_ - 07.07.2010
Now i need to know one more thing. How do i Make GetPlayerXp??
Re: Need Help :/ -
CAR - 07.07.2010
pawn Код:
GetPlayerXp(playerid)
{
return PlayerInfo[playerid][pExp];
}
Isn't it?
Re: Need Help :/ -
Lorenc_ - 07.07.2010
Might work, I think its like that 100%.
But when i use this
pawn Код:
GivePlayerXp(playerid, amount)
{
PlayerInfo[playerid][pExp] = PlayerInfo[playerid][pExp] + amount;
}
How do i make it update the textdraw string

I mean where do i put this to update the exp textdraw
pawn Код:
new string[128];
format(string, sizeof(string), "XP: %d", PlayerInfo[playerid][pExp]);
TextDrawSetString(TDSTATS[playerid], string);
TextDrawShowForPlayer(playerid, TDSTATS[playerid]);
Re: Need Help :/ -
CAR - 07.07.2010
pawn Код:
new string[128];
format(string, sizeof(string), "XP: %d", GetPlayerXp(playerid)); //<<here
TextDrawSetString(TDSTATS[playerid], string);
TextDrawShowForPlayer(playerid, TDSTATS[playerid]);
Re: Need Help :/ -
Lorenc_ - 07.07.2010
No I mean wat i done is correct but i just cant get it to update the exp when the person gains the exp. It updates every spawn which i dont want it to be.
My OnPlayerSpawn Code
pawn Код:
public OnPlayerSpawn(playerid)
{
XPTDLoad(playerid);
new string[128];
format(string, sizeof(string), "XP: %d", PlayerInfo[playerid][pExp]);
TextDrawSetString(TDSTATS[playerid], string);
TextDrawShowForPlayer(playerid, TDSTATS[playerid]);
return 1;
}
I had never made one of this xp systems b4 :P
Re: Need Help :/ -
CAR - 07.07.2010
EDIT: now it's updating every second
pawn Код:
forward PlayerXPTimer(playerid);
public PlayerXPTimer(playerid)
{
new string[128];
TextDrawHideForPlayer(playerid, TDSTATS[playerid]);
format(string, sizeof(string), "XP: %d", GetPlayerXp(playerid));
TextDrawSetString(TDSTATS[playerid], string);
TextDrawShowForPlayer(playerid, TDSTATS[playerid]);
}
public OnPlayerSpawn(playerid)
{
SerTimerEx("PlayerXPTimer", 1000, true, "d", playerid);
return 1;
}
Re: Need Help :/ -
KnooL - 07.07.2010
When does the player gains his XP?