timer bug - Printable Version
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+---- Thread: timer bug (
/showthread.php?tid=157607)
timer bug -
Andy_McKinley - 07.07.2010
I am not good at timers.
I tried to make textdraw that hides after 10 secs, well it doesn't show up at all...
pawn Code:
dcmd_nuke(playerid, params[])
{
#pragma unused params
if(PlayerKills[playerid] >= 0)
{
SetTimer("Nuke", 10000,0);
counter ++;
SendClientMessageToAll(COLOR_RED,"[!] WARNER [!] Nuclear Bomb has been activated!");
TextDrawShowForAll(nuke);
SetTimer("Nuke", 10000,0);
TextDrawHideForAll(nuke);
NC[playerid] = 0;
}
return 1;
}
Re: timer bug -
dice7 - 07.07.2010
pawn Code:
dcmd_nuke(playerid, params[])
{
#pragma unused params
if(PlayerKills[playerid] >= 0)
{
counter ++;
SendClientMessageToAll(COLOR_RED,"[!] WARNER [!] Nuclear Bomb has been activated!");
TextDrawShowForAll(nuke);
SetTimer("Nuke", 10000,0);
NC[playerid] = 0;
}
return 1;
}
forward Nuke();
public Nuke()
{
TextDrawHideForAll(nuke);
}
Re: timer bug -
Andy_McKinley - 07.07.2010
I found another solution by myself but thanks anyway!