Vehicle Ownership - Printable Version
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+---- Thread: Vehicle Ownership (
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Vehicle Ownership -
TKZ227 - 06.07.2010
I'm creating a vehicle ownership from scratch for my RP script, but I'm stuck. How am I supposed to spawn a "unique" vehicle, which is housecar and will allow the player to lock that car specifically if they own it?
Basically, I would like to know how to make a "IsInHouseCar" function, but I'm not sure how.
Re: Vehicle Ownership -
ToPhrESH - 06.07.2010
Not sure how to do it for people who own it but here is some /lock and /unlock command.
pawn Код:
OnGameModeInit()
{
CreateVehicle(blah, blah, blah, blah, blah, blah);
}
public OnPlayerCommandText (playerid, cmdtext[])
{
if (strmp("/unlock", cmdtext, true, 10) == 0)
{
Unlockmycars(playerid);
return 1;
}
if (strmp("/lock", cmdtext, true, 10) == 0)
{
Lockmycars(playerid);
return 1;
}
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
SetVehicleParamsForPlayer(1, forplayerid 0, 1);
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
SetVehicleParamsForPlayer(1, forplayerid 0, 1);
}
Lockmycars(playerid)
{
SetVehicleParamsForPlayer(1, forplayerid 0, 1);
}
Unlockmycars(playerid)
{
SetVehicleParamsForPlayer(1, forplayerid 0, 0);
}
You might need to forward Unlockmycars and Lockmycars if there's an error
Re: Vehicle Ownership -
TKZ227 - 06.07.2010
Well I understand how to lock cars, I just don't know how to tell if they are in their housecar or not.
Re: Vehicle Ownership -
ToPhrESH - 06.07.2010
Well I would make areas and use
IsPlayerInArea and work from there..
But of course I may be wrong because I have never scripted or dealt with anything like this.