Faction Vehicles, need help. -
oliverrud - 05.07.2010
I'm trying to make so that when you enter a faction vehicle and you aren't a faction member of the faction the vehicle is associated with, you will get kicked out of it.
pawn Код:
for(new i = 0; i < sizeof(CarInfo); i++)
{
if(CarInfo[i][FactionVeh] == 1)
{
if(PlayerAccount[playerid][Faction] == CarInfo[i][FactionID]) return 0;
else
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,COLOR_RED,"[!] You are not in this faction! You cannot drive this vehicle[!]");
return 1;
}
}
}
The problem is that it does nothing when you enter a faction vehicle, all vehicles in the game, both owned and everything is in the same table(mysql). If they are a factionvehicle they got 1 in FactionVeh, kinda as shown in code. Hope somebody can help me with this!
Thanks for reading!
Re: Faction Vehicles, need help. -
TKZ227 - 05.07.2010
Are you using the "OnPlayerEnterVehicle" callback? If so, don't. It's delayed and buggy from my experiences. Instead, use the OnPlayerStateChange (PLAYER_STATE_DRIVER).
Re: Faction Vehicles, need help. -
oliverrud - 05.07.2010
Exactly what I'm doing.
pawn Код:
if(newstate == 2)
{
- Code
}
Re: Faction Vehicles, need help. -
ipsBruno - 05.07.2010
Or Timer,rs.
pawn Код:
if(GetPlayerState(playerid) == 2)
{
//Your Code Here
}
Look the Wiki SAMP
States how:
Often used
0 Empty (while initializing) - "PLAYER_STATE_NONE"
1 Player is on foot - "PLAYER_STATE_ONFOOT"
2 Player is driver of a vehicle - "PLAYER_STATE_DRIVER"
3 Player is passenger of a vehicle - "PLAYER_STATE_PASSENGER"
7 Player is wasted or on class selection - "PLAYER_STATE_WASTED"
8 Player is spawned - "PLAYER_STATE_SPAWNED"
9 Player is spectating - "PLAYER_STATE_SPECTATING"
Used internally
4 Player exits a vehicle
5 Player enters a vehicle as driver
6 Player enters a vehicle as passenger
Re: Faction Vehicles, need help. -
oliverrud - 05.07.2010
None of those works, it does nothing when entering a faction vehicle.
Re: Faction Vehicles, need help. -
DJDhan - 05.07.2010
Код:
public OnPlayerEnterVehicle(playerid,vehicleid)
{
if(CarInfo[vehicleid][FactionVeh] == 1)
{
if(PlayerAccount[playerid][Faction] != CarInfo[vehicleid][FactionID])
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,COLOR_RED,"[!] You are not in this faction! You cannot drive this vehicle[!]");
}
}
return 1;
}
Re: Faction Vehicles, need help. -
oliverrud - 06.07.2010
Fixed it, thanks for the help everyone, it turned out to be a fault by me for when I made the Loading system for it.