if(IsPlayerInAnyVehicle(playerid)) { if(newkeys & KEY_FIRE) { if(IsPlayerInAnyVehicle(playerid)) AddVehicleComponent(GetPlayerVehicleID(playerid), 1010); } else if(GetPlayerVehicleID(playerid) != 522) { RemoveVehicleComponent(522,1010); } return 1; |
if(IsPlayerInAnyVehicle(playerid)) { if(newkeys & KEY_FIRE && GetPlayerVehicleID(playerid) != 522) { AddVehicleComponent(GetPlayerVehicleID(playerid), 1010); } else if(newkeys & KEY_FIRE && GetPlayerVehicleID(playerid) == 522) { RemoveVehicleComponent(522,1010); } }
Originally Posted by Faith
Код:
if(IsPlayerInAnyVehicle(playerid)) { if(newkeys & KEY_FIRE && GetPlayerVehicleID(playerid) != 522) { AddVehicleComponent(GetPlayerVehicleID(playerid), 1010); } else { RemoveVehicleComponent(522,1010); } } |
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(IsPlayerInAnyVehicle(playerid)) { if(newkeys & KEY_FIRE && GetPlayerVehicleID(playerid) != 522) { AddVehicleComponent(GetPlayerVehicleID(playerid), 1010); } else if(newkeys & KEY_FIRE && GetPlayerVehicleID(playerid) == 522) { RemoveVehicleComponent(522,1010); } } return 1; } {
Originally Posted by Kar
what are the errors
|
C:\Users\(lewis)\Desktop\New Folder (11)\Stunts.pwn(1260) : error 055: start of function body without function header Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(IsPlayerInAnyVehicle(playerid)) { if(newkeys & KEY_FIRE && GetPlayerVehicleID(playerid) != 522) { AddVehicleComponent(GetPlayerVehicleID(playerid), 1010); } else if(newkeys & KEY_FIRE && GetPlayerVehicleID(playerid) == 522) { RemoveVehicleComponent(522,1010); } } return 1; }
Originally Posted by Kar
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(IsPlayerInAnyVehicle(playerid)) { if(newkeys & KEY_FIRE && GetPlayerVehicleID(playerid) != 522) { AddVehicleComponent(GetPlayerVehicleID(playerid), 1010); } else if(newkeys & KEY_FIRE && GetPlayerVehicleID(playerid) == 522) { RemoveVehicleComponent(522,1010); } } return 1; } |
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(IsPlayerInAnyVehicle(playerid)) { if(newkeys & KEY_FIRE && GetPlayerVehicleID(playerid) != 522) { AddVehicleComponent(GetPlayerVehicleID(playerid), 1010); } else if(newkeys & KEY_FIRE && GetPlayerVehicleID(playerid) == 522) { RemoveVehicleComponent(522,1010); } } return 1;