if(strcmp(cmd, "/makeleader", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /makeleader [playerid/PartOfName] [Number(1-10)]"); return 1; } new para1; new level; para1 = ReturnUser(tmp); tmp = strtok(cmdtext, idx); level = strval(tmp); if(level > 11 || level < 0) { SendClientMessage(playerid, COLOR_GREY, " Dont go below number 0, or above number 11!"); return 1; } if (PlayerInfo[playerid][pAdmin] >= 1337) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, " That player is in a Faction / Family !"); return 1; } GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pLeader] = level; format(string, sizeof(string), " You have been promoted to Leader to your requested Faction by Admin %s", sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), " You have given %s control to run Faction Number %d.", giveplayer,level); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); if(level == 0) { PlayerInfo[para1][pChar] = 264; } else if(level == 1) { PlayerInfo[para1][pChar] = 288; } //Police Force else if(level == 2) { PlayerInfo[para1][pChar] = 286; } //FBI/ATF else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //National Guard else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //Fire/Ambulance else if(level == 5) { PlayerInfo[para1][pChar] = 293; } //Bloods else if(level == 6) { PlayerInfo[para1][pChar] = 292; } //Crips else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor else if(level == { PlayerInfo[para1][pChar] = 294; } //Hitmans else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //News Reporters else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School PlayerInfo[para1][pRank] = 6; SetPlayerSkin(para1, PlayerInfo[para1][pChar]); Delete3DTextLabel(label[para1]); } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!"); } } return 1; } |