)public opfa(playerid)
{
new bString[256];
if(OpenINI("Haus.cfg"))
{
for(new i=0;i<MAX_HOUSES;i++)
{
if(IsPlayerInRangeOfPoint(playerid,5.0,HausInfo[i][eX],HausInfo[i][eY],HausInfo[i][eZ]))
{
format(bString, 64, "Vergeben%d", i);
HausInfo[i][Vergeben] = ReadIntKey(bString);
if(HausInfo[i][Vergeben] == 1)
{
format(bString, 64, "Preis%d", i);
HausInfo[i][Preis] = ReadIntKey(bString);
format(bString, 64, "Besitzer%s", i);
HausInfo[i][Besitzer] = ReadStringKey(bString);
format(bString,sizeof(bString),"~g~Haus Informationen~n~~w~\nMietkosten: %d ~y~\nBesitzer: %s ~b~",HausInfo[i][Preis],HausInfo[i][Besitzer]);
GameTextForPlayer(playerid,bString,2500,3);
}
else
{
format(bString, 64, "Preis%d", i);
HausInfo[i][Preis] = ReadIntKey(bString);
format(bString,sizeof(bString),"~g~Haus Informationen~n~~w~\nHaus PreiЯ: %d ~y~\nBesitzer: Staat ~b~",HausInfo[i][Preis]);
GameTextForPlayer(playerid,bString,2500,3);
}
}
}
CloseINI();
}
return 1;
}
public opfa(playerid)
{
new bString[128];
if(OpenINI("Haus.cfg"))
{
for(new i=0;i<MAX_HOUSES;i++)
{
if(IsPlayerInRangeOfPoint(playerid,5.0,HausInfo[i][eX],HausInfo[i][eY],HausInfo[i][eZ]))
{
format(bString, 128, "Vergeben%d", i);
HausInfo[i][Vergeben] = ReadIntKey(bString);
if(HausInfo[i][Vergeben] == 1)
{
format(bString, 128, "Preis%d", i);
HausInfo[i][Preis] = ReadIntKey(bString);
format(bString, 128, "Besitzer%s", i);
HausInfo[i][Besitzer] = ReadStringKey(bString);
format(bString,sizeof(bString),"~g~Haus Informationen~n~~w~\nMietkosten: %d ~y~\nBesitzer: %s ~b~",HausInfo[i][Preis],HausInfo[i][Besitzer]);
GameTextForPlayer(playerid,bString,2500,3);
}
else
{
format(bString, 128, "Preis%d", i);
HausInfo[i][Preis] = ReadIntKey(bString);
format(bString,sizeof(bString),"~g~Haus Informationen~n~~w~\nHaus PreiЯ: %d ~y~\nBesitzer: Staat ~b~",HausInfo[i][Preis]);
GameTextForPlayer(playerid,bString,2500,3);
}
}
}
CloseINI();
}
return 1;
}
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Originally Posted by Kar
yes i changed all the 64's to 128
and btw dont use 256 and 512 are you crazy those will load up your gm and make it take longer to compile |
|
Originally Posted by NiiRV4N4
Quote:
|