public opfa(playerid) { new bString[256]; if(OpenINI("Haus.cfg")) { for(new i=0;i<MAX_HOUSES;i++) { if(IsPlayerInRangeOfPoint(playerid,5.0,HausInfo[i][eX],HausInfo[i][eY],HausInfo[i][eZ])) { format(bString, 64, "Vergeben%d", i); HausInfo[i][Vergeben] = ReadIntKey(bString); if(HausInfo[i][Vergeben] == 1) { format(bString, 64, "Preis%d", i); HausInfo[i][Preis] = ReadIntKey(bString); format(bString, 64, "Besitzer%s", i); HausInfo[i][Besitzer] = ReadStringKey(bString); format(bString,sizeof(bString),"~g~Haus Informationen~n~~w~\nMietkosten: %d ~y~\nBesitzer: %s ~b~",HausInfo[i][Preis],HausInfo[i][Besitzer]); GameTextForPlayer(playerid,bString,2500,3); } else { format(bString, 64, "Preis%d", i); HausInfo[i][Preis] = ReadIntKey(bString); format(bString,sizeof(bString),"~g~Haus Informationen~n~~w~\nHaus PreiЯ: %d ~y~\nBesitzer: Staat ~b~",HausInfo[i][Preis]); GameTextForPlayer(playerid,bString,2500,3); } } } CloseINI(); } return 1; }
public opfa(playerid) { new bString[128]; if(OpenINI("Haus.cfg")) { for(new i=0;i<MAX_HOUSES;i++) { if(IsPlayerInRangeOfPoint(playerid,5.0,HausInfo[i][eX],HausInfo[i][eY],HausInfo[i][eZ])) { format(bString, 128, "Vergeben%d", i); HausInfo[i][Vergeben] = ReadIntKey(bString); if(HausInfo[i][Vergeben] == 1) { format(bString, 128, "Preis%d", i); HausInfo[i][Preis] = ReadIntKey(bString); format(bString, 128, "Besitzer%s", i); HausInfo[i][Besitzer] = ReadStringKey(bString); format(bString,sizeof(bString),"~g~Haus Informationen~n~~w~\nMietkosten: %d ~y~\nBesitzer: %s ~b~",HausInfo[i][Preis],HausInfo[i][Besitzer]); GameTextForPlayer(playerid,bString,2500,3); } else { format(bString, 128, "Preis%d", i); HausInfo[i][Preis] = ReadIntKey(bString); format(bString,sizeof(bString),"~g~Haus Informationen~n~~w~\nHaus PreiЯ: %d ~y~\nBesitzer: Staat ~b~",HausInfo[i][Preis]); GameTextForPlayer(playerid,bString,2500,3); } } } CloseINI(); } return 1; }
Originally Posted by Kar
yes i changed all the 64's to 128
and btw dont use 256 and 512 are you crazy those will load up your gm and make it take longer to compile |
Originally Posted by NiiRV4N4
Quote:
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