public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PRESSED(KEY_SUBMISSION))
{
new Float:x, Float:y, Float:z; new vehicle=GetPlayerVehicleID(playerid); //forgot somehing here Niixie :)
if(IsPlayerInAnyVehicle(playerid))
{
GetVehicleVelocity(vehicle,x,y,z);
SetVehicleVelocity(vehicle,x,y,z+0.5);
}
else
{
GetPlayerVelocity(playerid, x, y, z);
SetPlayerVelocity(playerid, x, y, z +20);
}
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PRESSED(KEY_JUMP)) //or KEY_SPRINT
{
new Float:x, Float:y, Float:z; new vehicle=GetPlayerVehicleID(playerid);
if(IsPlayerInAnyVehicle(playerid))
{ new vehicle=GetPlayerVehicleID(playerid);
GetVehicleVelocity(vehicle,x,y,z);
SetVehicleVelocity(vehicle,x,y,z+0.5);
}
else
{
GetPlayerVelocity(playerid, x, y, z);
SetPlayerVelocity(playerid, x, y, z +20);
}
}
return 1;
}
|
Originally Posted by DJDhan
Well I personally use Space Bar as the jump key. But it is natively mapped on the SHIFT key.
pawn Код:
|
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PRESSED(KEY_SUBMISSION))
{
new Float:x, Float:y, Float:z; new vehicle=GetPlayerVehicleID(playerid); //forgot somehing here Niixie :)
if(IsPlayerInAnyVehicle(playerid))
{
GetVehicleVelocity(vehicle,x,y,z);
SetVehicleVelocity(vehicle,x,y,z+0.5);
}
if (PRESSED(KEY_JUMP))
{
GetPlayerVelocity(playerid, x, y, z);
SetPlayerVelocity(playerid, x, y, z +20);
}
}
return 1;
}
if i change this if (PRESSED(KEY_JUMP))
if (PRESSED(KEY_JUMP)(KEY_SUPMISSON))
or not works and bad
if(PRESSED(KEY_JUMP) || PRESSED(KEY_SUBMISSION))
if (PRESSED(KEY_JUMP-KEY_SUBMISSION))
if(IsPlayerConnected(i) && Inf[i] == 1)
{
if(AGosterge[i] == false)
{
TextDrawShowForPlayer(i, Text:ArkaPlan0);
TextDrawShowForPlayer(i, Text:ArkaPlan1);
TextDrawShowForPlayer(i, Text:ArkaPlan2);
TextDrawShowForPlayer(i, Text:ArkaPlan3);
TextDrawShowForPlayer(i, Text:ArkaPlan4);
AGosterge[i] = true;
}