Raise water level - Printable Version
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Raise water level -
OutlawAK - 22.06.2010
Hey, any idea how to raise water level ( make flood ) ?
Pretty cool if we had a flooded SA...
Re: Raise water level -
bajskorv123 - 22.06.2010
That function isnt even included in scripting, you have to ask teh kyeman if you want it
Re: Raise water level -
FabianoC - 22.06.2010
Would be ******** amazing!
Re: Raise water level -
Kar - 22.06.2010
water is client sided sorry. impossible
Re: Raise water level -
iZN - 22.06.2010
Quote:
Originally Posted by Kar
water is client sided sorry. impossible
|
Agree.
but still how they edited the handlings? That point came up
Re: Raise water level -
Mike Garber - 22.06.2010
I'm pretty sure It's possible, as It must be stored in the memory somehow, due to the fact that there is
a water level editor avaliable.
It's just not put in as a function.
In the meantime, you can have everybody download the water level editor and have them set
It to the same value, that'll give you the same experience as If It was a public function in SA:MP.
Re: Raise water level -
123jmt - 14.11.2010
It is impossible to run as script as it is not supported by Samp on the Client side. however MTA does support this feature
Re: Raise water level -
Steven82 - 14.11.2010
Quote:
Originally Posted by 123jmt
It is impossible to run as script as it is not supported by Samp on the Client side. however MTA does support this feature
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Why did you just bump this topic? For a post count or something?
Re: Raise water level -
Ironboy500[TW] - 14.11.2010
Yea, MTA supports it.
Also, you could use MoveObject() to move created objects down so it looks like water level is raising.
Re: Raise water level -
DVDK - 14.11.2010
It is possible through memory hack, SA:MP can make this, let's just hope it will be in 0.3c!