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Raise water level - Printable Version

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Raise water level - OutlawAK - 22.06.2010

Hey, any idea how to raise water level ( make flood ) ?
Pretty cool if we had a flooded SA...


Re: Raise water level - bajskorv123 - 22.06.2010

That function isnt even included in scripting, you have to ask teh kyeman if you want it


Re: Raise water level - FabianoC - 22.06.2010

Would be ******** amazing!


Re: Raise water level - Kar - 22.06.2010

water is client sided sorry. impossible


Re: Raise water level - iZN - 22.06.2010

Quote:
Originally Posted by Kar
water is client sided sorry. impossible
Agree.
but still how they edited the handlings? That point came up


Re: Raise water level - Mike Garber - 22.06.2010

I'm pretty sure It's possible, as It must be stored in the memory somehow, due to the fact that there is
a water level editor avaliable.
It's just not put in as a function.

In the meantime, you can have everybody download the water level editor and have them set
It to the same value, that'll give you the same experience as If It was a public function in SA:MP.


Re: Raise water level - 123jmt - 14.11.2010

It is impossible to run as script as it is not supported by Samp on the Client side. however MTA does support this feature


Re: Raise water level - Steven82 - 14.11.2010

Quote:
Originally Posted by 123jmt
Посмотреть сообщение
It is impossible to run as script as it is not supported by Samp on the Client side. however MTA does support this feature
Why did you just bump this topic? For a post count or something?


Re: Raise water level - Ironboy500[TW] - 14.11.2010

Yea, MTA supports it.
Also, you could use MoveObject() to move created objects down so it looks like water level is raising.


Re: Raise water level - DVDK - 14.11.2010

It is possible through memory hack, SA:MP can make this, let's just hope it will be in 0.3c!