if(dialogid==4&&response) {
switch(listitem){
case 0: {
if(InIraq[playerid] == 0 || InHome[playerid] == 1 || InCityHall[playerid] == 1 || InOffCasino[playerid] == 1 || InLinden[playerid] == 1) {
if(InCt[playerid] == 1 && InTerror[playerid] == 0) {
new rand = random(sizeof(CtSpawnsIraq));
SetPlayerPos(playerid, CtSpawnsIraq[rand][0], CtSpawnsIraq[rand][1], CtSpawnsIraq[rand][2]),SetPlayerInterior(playerid, 5); }
if(InCt[playerid] == 0 && InTerror[playerid] == 1) {
new rand = random(sizeof(TerrorSpawnsIraq));
SetPlayerPos(playerid, TerrorSpawnsIraq[rand][0], TerrorSpawnsIraq[rand][1], TerrorSpawnsIraq[rand][2]),SetPlayerInterior(playerid, 5); }
if(English[playerid] == 1) return SendClientMessage(playerid,0xccccccff, "The map is successfully change to Madd Dogg's Mansion.");
SendClientMessage(playerid,0x00ffccff, "El mapa ha sido cambiado exitosamente a Mansiуn de Madd Dogg");
format(TText,128,"SERVIDOR: %s ha cambiado su mapa a: Mansiуn de Madd Dogg.",GetName(playerid),playerid);
SendClientMessageToAll(0xC4FDB0FF,TText);
InIraq[playerid] = 1; InHome[playerid] = 0; InCityHall[playerid] = 0; InOffCasino[playerid] = 0; InLinden[playerid] = 0;} }
Originally Posted by _X_
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if(dialogid==4 && response){
switch(listitem){
case 0:{
for(new i=0; i<MAX_PLAYERS; i++){
if(IsPlayerConnected(i)){
if(InIraq[i] == 0 || InHome[i] == 1 || InCityHall[i] == 1 || InOffCasino[i] == 1 || InLinden[i] == 1){
if(InCti] == 1 && InTerror[i] == 0){
new rand = random(sizeof(CtSpawnsIraq));
SetPlayerPos(i, CtSpawnsIraq[rand][0], CtSpawnsIraq[rand][1], CtSpawnsIraq[rand][2]);
SetPlayerInterior(i, 5);
}
if(InCt[i] == 0 && InTerror[i] == 1){
new rand = random(sizeof(TerrorSpawnsIraq));
SetPlayerPos(i, TerrorSpawnsIraq[rand][0], TerrorSpawnsIraq[rand][1], TerrorSpawnsIraq[rand][2]);
SetPlayerInterior(i, 5);
}
if(English[playerid] == 1) return SendClientMessage(playerid,0xccccccff, "The map is successfully change to Madd Dogg's Mansion.");
SendClientMessage(playerid,0x00ffccff, "El mapa ha sido cambiado exitosamente a Mansiуn de Madd Dogg");
format(TText,128,"SERVIDOR: %s(%d) ha cambiado su mapa a: Mansiуn de Madd Dogg.",GetName(playerid),playerid);
SendClientMessageToAll(0xC4FDB0FF,TText);
InIraq[i] = 1;
InHome[i] = 0;
InCityHall[i] = 0;
InOffCasino[i] = 0;
InLinden[i] = 0;
}
}
}
}
}
}
Originally Posted by _X_
ahora entendi lo que quisiste decir eso si se puede hacer con stock
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if(strcmp(cmdtext, "/comando", true) == 0){
if(IsPlayerAdmin(playerid)){
for(new i=0; i<MAX_PLAYERS; i++){
if(IsPlayerConnected(i)){
//aca pones la accion, no la pongo en codigo, ya que no se que es lo que queres hacer.
return 1;
}
}
}else return SendClientMessage(playerid, COLOR, "ERROR: Solo admins pueden usar este comando");
}
Originally Posted by _X_
quiero decir que lo que tienes ke hacer es crear funciones para cada lugar de mapeo, porque con un = 0; o = 1; no te teletrasportara a un lugar debes crear publics
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