if (PlayerInfo[playerid][pCar] == 496) { new Float:x,Float:y,Float:z,Float:xrot; GetPlayerPos(playerid,Float:x,Float:y,Float:z); GetPlayerFacingAngle(playerid,Float:xrot); aaa = CreateVehicle(496,x+4,y,z,xrot,-1,-1,30); }
if(vehicle==aaa)